Hey Bliz, thanks for looking into this!
Since grunt work is one of the things Im good at, in making the demo,
I zeroed in as best as I could on whats causing the issue.
Something in Tons of AddOns (or something else that is conflicting with it),
seems to be causing issues with any element IDs 9 and up.
I have the test enemy set to E for all elements.
I then sequentially went from Test Element 1 through TE15,
all element IDs 9 and up damage the target regardless of its "E" setting.
I removed ToAO and I could no longer replicate the issue.
I then removed all other scripts
except ToAO, and the issue resumed.
I reinserted the other scripts as I was using them, then I updated ToAO.
I was using ToAO 6.81b, I updated to 7.39b and the issue resumed.
7.39b is "raw", as in, after importing it, I did zero configuration to its settings.
HERE is the demo
(505kb). The error can be seen in the troop battle test,
so the demo is "unrunable", blank and no start location etc...
Thanks again for your time in helping!
And lets face it, we all know your going to fix this. So *POWERUP* in advance.
MeVII