Distributing Xna Game

Started by G_G, March 13, 2010, 10:58:37 am

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G_G

Well my map editor that I practically finished was ready for testing. So I built it and sent the project to Ryex. He tested it and everytime he started it it said the program stopped working.

So then he installed XNA to see if it would work then and it did. How do I distribute the game without having the person need to install xna to run it? Help is appreciated.

nathmatt

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Sorry, I will no longer be scripting for RMXP. I may or may not give support for my scripts. I don't have the will to script in RGSS anymore.
My script


winkio

March 13, 2010, 11:35:50 am #2 Last Edit: March 13, 2010, 11:37:39 am by Arceus
did you send him the release build, or what?

EDIT: Oh wait, I forgot.  By default, you don't copy references.  So just browse through the references of your project, and for all the XNA ones, set Copy Local to true.  That will include them in the actual project.