Profession Ranks ~Darkness Becomes~ GAMIFIED?!

Started by (Hexamin), March 15, 2010, 04:31:41 pm

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(Hexamin)

March 15, 2010, 04:31:41 pm Last Edit: March 16, 2010, 02:38:42 pm by (Hexamin)
Hex's Professions for the Gamification of ~Darkness Becomes~
So, I'm beginning work on gamifying Darkness Becomes and am looking into my own profession system.

Here's the general premise.

Player's will choose their primary profession in the character creation process.  Each profession will have 10 ranks, each rank increasing the profession's job skill and allowing the player to expand it's professional skills.  (I.e. a thief will be able to pick locks, and will have skills that accentuate a thief's profession, such as a skill a thief could use while sneaking to deal extra damage to an unsuspecting enemy.)  Professional skills will be based off an alignment system I'm implementing as well.  For example, a thief aligned with Evil, Chaos, and Nature will have access to skills that a Good, Order, Might aligned thief wouldn't have access to.  Anyway, players will also have access to secondary professions, and will be able to switch between their secondary professions, while maintaining their primary profession.  For example, a player with a primary profession of soldier can learn both the thief and hunter professions, however, those professions will level slower, have less variability, but the player will be able to actively switch their secondary profession (most likely via an NPC specifically created for such).

Now then, I could use some help in defining professions rank systems, along with the professions themselves.  So, if you have the time and wouldn't mind, please feel free to leave ideas, remarks, criticism, etc., to help progress this system.

The professions I've begun working out as of now are as follows.


Profession: Soldier
Rank 1: Conscript
Rank 2: Squire
Rank 3: Footman
Rank 4: Knight
Rank 5: Vindicator
Rank 6: Cavalier
Rank 7: Champion
Rank 8: Paladin
Rank 9: Templar
Rank 10: Zealot
Professional Talent/Knowledge: First aid / Leadership
Professional Skills: Still working on ideas for these.


Profession: Hunter
Rank 1: Slayer of Rabbits
Rank 2: Slayer of Elkfolk
Rank 3: Slayer of Wolves
Rank 4: Slayer of Goblins
Rank 5: Slayer of Harpies
Rank 6: Slayer of Bears
Rank 7: Slayer of Giants
Rank 8: Slayer of Demons
Rank 9: Slayer of Dragons
Rank 10: Slayer of All
Professional Talent/Knowledge: Skinning / Tracking
Professional Skills: Still working on ideas for these.


Profession: Thief
Rank 1: Sticky Hands
Rank 2: Trickster
Rank 3: Pickpocket
Rank 4: Lifter
Rank 5: Trespasser
Rank 6: Bandit
Rank 7: Swindler
Rank 8: Larcenist
Rank 9: Infiltrator
Rank 10: Shadow
Professional Talent/Knowledge: Lockpicking / Stealth
Professional Skills: Still working on ideas for these.


Profession: Musician
Rank 1: Amateur
Rank 2: Performer
Rank 3: Bard
Rank 4: ?Minstrel?
Rank 5: Inspiration
Rank 6: Artist
Rank 7: Star
Rank 8: Idol
Rank 9: Icon
Rank 10: Legend
Professional Talent/Knowledge: Musical performance / ???
Professional Skills: Still working on ideas for these.


Profession: Alchemist
Rank 1: Trainee Chemist
Rank 2: Herbalist
Rank 3: Mixer
Rank 4: Pharmacist
Rank 5: Chemist
Rank 6: Apothecary
Rank 7: Professor
Rank 8: Genius
Rank 9: Master Chemist
Rank 10: Metamorphasist
Professional Talent/Knowledge: Potion making / Material Transfiguration
Professional Skills: Still working on ideas for these.


Profession: Engineer
Rank 1: Apprentice
Rank 2: Imaginer
Rank 3: Mechanic
Rank 4: Designer
Rank 5: Creator
Rank 6: Inventor
Rank 7: Technician
Rank 8: Journeyman
Rank 9: Mastermind
Rank 10: Stroke of Genius
Professional Talent/Knowledge: Invention / Mechanical repair
Professional Skills: Still working on ideas for these.


Profession: Blacksmith
Rank 1: Assistant
Rank 2: Laborer
Rank 3: Welder
Rank 4: Wright
Rank 5: Armorer
Rank 6: Artisan
Rank 7: Craftsman
Rank 8: Mason
Rank 9: Artificer
Rank 10: Divine Hand
Professional Talent/Knowledge: Crafting/Repair
Professional Skills: Still working on ideas for these.


Profession: Priest
Rank 1: Servant
Rank 2: Acolyte
Rank 3: Priest
Rank 4: Minister
Rank 5: Fanatic
Rank 6: Inquisitor
Rank 7: Bishop
Rank 8: Saint
Rank 9: Prophet
Rank 10: Avatar
Professional Talent/Knowledge: Prayers/Blessings
Professional Skills: Still working on ideas for these.



Yes, this system will be a mouthful and quite a task to full implement, especially with the variety of skills I will have.  If that's not enough to intimidate, I'm also looking at creating outfits for each profession (both male and female) and possibly even making unique outfits for each rank (or higher ranks).  Needless to say, a lot of thought is going into this professions system, and so your feedback is greatly appreciated.  ^_^
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Trainer Zydragon

Just one thing: Paladin/Templar etc. should be its own profession, accessible only by Good people, and obv there should be an Evil counterpart like Brawler or something :)

(Hexamin)

Not so true.  The members of the dark circle were paladins first, and in a sense still are.  :-P  there will be alterations for good/evil, etc, though.
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Trainer Zydragon

True true, in that case Paladin should be a starter that goes in one of two directions depending on your good/evil choice?

C.C. rOyAl

*GASP*  How come Assassin isn't an option??  :'(
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(Hexamin)

Haha, I'm still debating whether having an assassin and paladin class would be too much.  I don't know if you understand the sheer vastness of one profession.  What I think I will do to make up for a lack of profession is maintain the specific groups, like the Order of Paladins (for people who want to go down that route) and the Brotherhood of Blood (for assassin wannabes).  That way you could have some profession, while still being able to partake in any storyline.
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Trainer Zydragon


C.C. rOyAl

Spoiler: ShowHide

Jalm

QuoteSlayer of Elkfolk


Dwarves would be proud.

"Godslayer", "Slayer of Gods", "GODEATER", etc etc might also work for the last one, 'cause I think it sounds catchier.

Feel free to use a few of these, or change them around. I don't exactly like all of my ideas. Off the top of my head:

Profession: Priest
Rank 1: Servant
Rank 2: Acolyte
Rank 3: Preacher
Rank 4: Minister
Rank 5: Fanatic
Rank 6: Inquisitor
Rank 7: Bishop
Rank 8: Saint
Rank 9: Prophet
Rank 10: Avatar
Professional Talent/Knowledge: Prayers/Blessings
Professional Skills: Still working on ideas for these.

Profession: Musician
Rank 1: Amateur
Rank 2: Performer
Rank 3: Bard
Rank 4: Minstrel
Rank 5: Inspiration
Rank 6: Artist
Rank 7: Star
Rank 8: Idol
Rank 9: Icon
Rank 10: Legend
Professional Talent/Knowledge: Musical performance / ???
Professional Skills: Still working on ideas for these.

Sase

Profession: Alchemist
Rank 1: Trainee Chemist
Rank 2: Herbalist
Rank 3: Mixer
Rank 4: Pharmacist
Rank 5: Chemist
Rank 6: Apothecary
Rank 7: Genius
Rank 8: Professor
Rank 9: Master Chemist
Rank 10: Metamorphosist
Professional Talent/Knowledge: Potion making / Material Transfiguration
Professional Skills: Still working on ideas for these.

Some of these are indeed quite random.

(Hexamin)

Yeah, I love the openendedness of Oblivion, and that's kinda what I'm going for.  I want the player to be able to work on a multitude of trades, but not HAVE to.  The primary profession will be sufficient to get through the game, the other professions will just allow the player to have more things he can do if he/she wants to.  Every profession will have its own way to make money, along with its own perks, specific and unique to the profession (not only skills, but items, equipment, weapons, etc.)  Keep the feedback comin!  ^_^

@Jalm and Sase (lvl up for boths of ya!)
Thanks a lot guys!  That helps a lot.  I might tweak some things later, with all of them in fact, but this gives me something to work with in the meantime, so thanks again!

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