Alright, problem solved (I surprised myself with how quick I did this ^_^)
Go to your custom *Scene_Menu
Go to line 55 and change this:
@status_window.y = 0
# Execute transition
Graphics.transition
# Main loop
loop {
# Update game screen
Graphics.update
# Update input information
Input.update
# Frame update
update
# Abort loop if screen is changed
if $scene != self
break
end
}
# Prepare for transition
Graphics.freeze
# Dispose of windows
@command_window.dispose
@time_window.dispose
@location_window.dispose
@gold_window.dispose
@status_window.dispose
end
to this:
@status_window.y = 0
@spriteset = Spriteset_Map.new
# Execute transition
Graphics.transition
# Main loop
loop {
# Update game screen
Graphics.update
# Update input information
Input.update
# Frame update
update
# Abort loop if screen is changed
if $scene != self
break
end
}
# Prepare for transition
Graphics.freeze
# Dispose of windows
@command_window.dispose
@time_window.dispose
@location_window.dispose
@gold_window.dispose
@status_window.dispose
@spriteset.dispose
end
For some reason the lines "@spriteset = Spriteset_
Map.new" and "@spriteset.dispose" werent included to dispose of and refresh the background window, so rather than refreshing nicely, it was just overlaying the images with a certain transparency (25% by the looks of things, it had four different frames every time I paused).
I'm assuming its either part of the UMC, or your own edit, but its only that simple fix ^_^ works fine for me now
.