I've been working on a game for around two months called Dungeon of Destiny. It's basically a roguelike.
http://en.wikipedia.org/wiki/Roguelike (For those that are not familiar with roguelikes)
The general idea of the game is that you are an adventurer who've heard of a town with an interesting quest, you ventured there, get a briefing at the Adventurer's Guildhall by the headmaster. Armed with this information you undertake the quest of ridding the temple of the demon that has built it's nest in it. That nest is a 100 floor dungeon. Divided into 4 areas with 25 dungeons each. The first theme is crypts, then caves, then another variety of the cave, and then Hell. Since I can't get a hold of a script that randomly generates a dungeon I plan on having 4 varieties of each floor that is randomly selected as the player enters.
Early image of a crypt dungeon.
When you begin the game you get to choose your gender and your class whitch consists of male, female. Warrior and Wizard. When you decide upon a class you get to select your appearance, this I plan on having around 10 different clothings for both wizards and warriors. A thing I also plan on adding is sidequests that you can pick up at the guildhall. Different job requests that the villagers have left. A few examples:
A goblin that inhabits dungeon floor 23 has stolen my bag of apples, please retrieve them.
My cat has ran down the dungeon, he should be around dungeon floor 5, please save him.
Now these, like the dungeon floors would be randomly listed at the guild by an event.
What I have done so far:
Character creation system is up and running, graphics are not quite done yet.
1 Dungeon floor, need to put out decorations.
Basic structure of the town.