Author Topic: The Last: Assention of the Prophet  (Read 9471 times)

Offline Phasedscar

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The Last: Assention of the Prophet
« on: February 29, 2008, 12:02:16 PM »
The world of Indavin has been slowly corrupting as a new religion has started up.  Over the last 16 years they have been slowly gaining followers, and becoming stronger.  And soon, they will wage a war the will leave the world changed forever...


Characters:

Allynia Landarus:


Allynia was born in the mountain town of Elinrue.  She was the last born of her race, and that was 48 years ago.  They have been slowly dying as time has gone on while the rest of the world remains ignorant of their existence.  To try and maintain a safe place for them, they errected a barrier to the outer world, where time cannot ravage them anymore, but the barrier is starting to weaken...

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Class:
Valkyrie

Allynia specializes in spears and javelins, as well as Frost, Soul, and Shadow magic.  The Valkyrie's abilities are combat oriented though do contain some defensive abilities as well.

Allynia's spells and abilities include:
  • Frostbolt:
    Deals frost damage to any target in front of the player.
  • Shatter:
    Instantly deals frost damage to everything in an area.
  • Soulfrost:
    Afflicts the target with the Frostbit condition, causing damage over time based on Concentration.

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Duran Edison:


Duran grew up in the desert wastes to the west of World Scar.  Many consider it a forsaken place, and lately so does Duran.  As a former Lawman, he has gained respect, and just in time.  His wife and daughter have grown very will, and he grows desperate to try and find a way to save them.  In search of medicines, he finds the town of Dustwind...

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Class:
Gunslinger

Duran knows how to use firearms.  It indeed is nearly a requirement out in the wastes, and so he's become exceedingly proficient at it.  But he has abilities that are hard for him to comprehend, and the show in the use of Fire and Earth magic.  Because he is afraid of these powers he tends to refrain from using them, but he's experienced in their deadly consiquences.

Duran's abilities include:
  • Firebolt:
    Deals direct damage to a target, causing fire damage and a inflicts Burns.
  • Flamewave:
    Deals fire damage to all nearby targets
  • Flameheart:
    Causes Duran's FP to increase at a much faster rate for a short time, but inflicts Burns.
  • Flamelash:
    Deals fire damage to any nearby and ajacent targets and inflicts Burns.
  • Stone:
    Summons a small stone that inflicts minor earth damage and stuns the target for a short time.

Hammad Ab'har:

Born in the swamped areas on the South Coast, Hammad has always been used to the water and storms.  About 17 years ago when he and his father were transporting valuble cargo to the nearby town of Bellflower Hovel, they were ambushed, and the artifact was stolen.  In the event his father was wounded.  In his rage he decides to traverse into the untamed swamp in search of his of the thief...

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Class:
Templar Knight

Hammad has always had a strict and religious life.  Though many outsiders do not like Templar Knights, it's mainly through misunderstanding.  They fight for truth and justice, and are considered the upkeepers of peace in the swamps.  The pray directly the Indaleace, and draw their power apon them.  Hammad was different however, and his power was more literal instead of metaphorical, and so he controls the powers of Light.

Hammad's Abilities Include:
  • Healing Light:
    Heals a person at a prodigious rate.
  • Frostward:
    Increases a person's resistance to Frost Magic.
  • Fireward:
    Increases a person's resistance to Fire Magic.
  • Strength of Mind:
    Increases FP regeneration on one person.
  • Strength of Body:
    Increases a person's Strength and Physical Defense.

Ellie Làsule:

Ellie was always the top of her class in the capital city of Car'daine.  And often looked up to by her piers.  But as graduation neared and it was time to leave, something was troubling her.  More and more often she has visions of a man with a scarred hand holding a spear.  Though normally a fun and enthusiastic person, these visions disturbed her.  Little did she know that her final test at the Car'daine Abby would lead to...

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Class:
Seer

The Seer specializes in a combination of support and offensive magic.  The source of their power is the draw from the Indaleace themselves, and so the magic of a Seer is stronger than the average.  Though many people in the world of Indavin cannot use magic, the people of Car'daine have not lost all of their power.  Strangely enough, Seers are common there, and so they have the Car'daine Abby to teach young people in the use of these powers.

Ellie's Abilities Include:
  • Empowered Staff:
    Increases FP regeneration for the entire party for a short time.
  • Seed of Life:
    Heals the entire party and cleanses Venom.
  • Tornado:
    Deals wind damage to everything in front of the caster.
  • Lightning:
    Instantly damages one target and has a change to induce Zap.

Taldan Borus Alburne:

Little is known about Alburne, other than his rise to power 16 years ago.  The leader of the New Faith, he is often seen wielding a spear.  On occasion he has gone into seclusion and his Vice Chaplin takes charge of the Faith.  Little is known about what he does in these moments of absence...

His rise to power was swift, some believe he brainwashed his follows.  Others think it's his power of persuasion.  Either way his following has quickly grown powerful.  As the New Faith grows, the stability of the surrounding reagons is weakening.  As countries try and push the new Order from their lands, an undoubtable war will insue...

Features:

  • Fast action paced combat brought to you by Blizz-ABS.
  • Unique and totally custom 2D graphics.
  • Completely unique story that doesn't involve the end of the world!
  • Expansive world full of many side quests that can greatly increase the strength of your party.
  • Custom spells and abilities that give each character a unique feeling.
  • Large inventory full of many unique weapons and armors all with their own icons.


Monsters:


Warg
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Elk
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« Last Edit: August 01, 2008, 08:41:45 AM by Phasedscar »
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Offline nerissya

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Re: The Last (working title)
« Reply #1 on: February 29, 2008, 12:58:34 PM »
It looks very good!


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Offline Phasedscar

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Re: The Last (working title)
« Reply #2 on: February 29, 2008, 01:08:49 PM »
Thank you, I still have some cleaning up to do, especially on the cat tails, but so far it's looking good.  Soon I'll have a few more plants, a couple of bridges, and cliffs ready to use.

Photoshop is excellent for making the shadow effects that I used in everything in here, though it doesn't quite show up too well in these screenshots.  When I get some more completed I'll throw up another screenshot showing the shadow effects.
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Offline Fantasist

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Re: The Last (working title)
« Reply #3 on: March 04, 2008, 02:22:05 PM »
Interesting, and the screens look good, especially with those trees and plants in the tileset. Do you think I can have that (pretty please) ^_^
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Offline Phasedscar

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Re: The Last (working title)
« Reply #4 on: March 04, 2008, 02:26:41 PM »
Sure thing, I'm still quite a ways from finishing my tileset however and it's still very limited in what you can do with it.  But when I'm finished with it I'll bundle it up and post it on here  :D

Oh, I got a partial of my map done, enough to give you an idea of the "layout of the land" sort to speak hehe.
« Last Edit: March 04, 2008, 02:46:20 PM by Phasedscar »
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Offline Fantasist

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Re: The Last (working title)
« Reply #5 on: March 04, 2008, 02:31:34 PM »
I like your avtar btw ^_^
And good luck with the game :)
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Offline Phasedscar

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Re: The Last (working title)
« Reply #6 on: March 04, 2008, 03:07:19 PM »
Thanks!

BTW I added a resource section to the bottom of my game's main post.  All I ask for is credit since it's a completely original creation by me.

Oh, and I use a mixture of Gale and Photoshop to get some pretty specific effects to happen, however it often leaves white dots in parts of the unfinished tileset.  It takes a bit of time to clean everything up and get it looking nice.

I will be adding in new items, doodads and various other things to polish the tileset as I go. In other words, I'll update it every so often when I finish parts and have it nicely polished up.
« Last Edit: March 04, 2008, 03:54:20 PM by Phasedscar »
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Offline Fantasist

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Re: The Last (working title)
« Reply #7 on: March 04, 2008, 08:29:32 PM »
How nice! Thanks a bunch, I'll add these to my resource dump with the postfix '_Phasedscar' (like I always do) :D
Oh, and power up for the nice graphics :)
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Offline Nortos

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Re: The Last (working title)
« Reply #8 on: March 05, 2008, 07:35:32 AM »
Nice job on the tilesets, you might want to get different chests though they look too square for your tileset
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Offline Phasedscar

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Re: The Last (working title)
« Reply #9 on: March 05, 2008, 08:24:12 AM »
Eventually I will, right now they're just placeholders until I can upgrade them later.

I also plan a pretty ambitious plan to make "swinging bridges" that sway when you step on them, but that's a LONG way off yet.  Right now I'm just trying to get enough of the tileset completed so I can finish the tutorial and maybe about 20 minutes of the actual game so I can have an alpha build demo available.
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Offline nerissya

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Re: The Last (working title)
« Reply #10 on: March 05, 2008, 04:38:02 PM »
Eventually I will, right now they're just placeholders until I can upgrade them later.

I also plan a pretty ambitious plan to make "swinging bridges" that sway when you step on them, but that's a LONG way off yet.  Right now I'm just trying to get enough of the tileset completed so I can finish the tutorial and maybe about 20 minutes of the actual game so I can have an alpha build demo available.

i agree on the chest thing, and i like your idea with the bridges...

keep up. =)


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Offline Sally

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Re: The Last (working title)
« Reply #11 on: March 08, 2008, 08:56:15 PM »
you should do a total revamp of most tilesets :P

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Re: The Last (working title)
« Reply #12 on: March 08, 2008, 10:39:24 PM »
I actually had a plan to do that, though quite a bit more shaded and a LOT more doodads.  8)
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Offline Phasedscar

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Re: The Last (working title)
« Reply #13 on: March 16, 2008, 08:00:20 AM »
Updated some sections and added in some more backround information :)
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Offline darklight

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Re: The Last (working title)
« Reply #14 on: March 16, 2008, 11:22:39 AM »
I like the hybrid classes idea a lot. If I can help it I'd rather not have a pure offensive or pure healer when I play - I always try and balance everyone in my teams out.

The demo release has been pushed back. In the meantime, you can check out my resources thread.
I'm also working on the project site - stay tuned for a launch very soon!

Offline Phasedscar

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Re: The Last (working title)
« Reply #15 on: March 16, 2008, 11:28:28 AM »
Yeah, I'm trying to make all the classes play different.  My fighter classes just wont rely on magical abilities, but instead they have a slow SP regeneration, offensive based buffs (or debuffs) and steal or recharge SP based on the class.

The casters are similar but in an opposite way, they regen a lot of SP but have direct spells or AoE spells.


The main idea is to basically make the skills used on each class have it's own twist to it.  For example the Assassin class is going to have a large number of debuffs to cause damage over time and lower a monster's damage, but they're physically weak compared to the Gladiator, which will have +50 to +100 strength and dexterity buffs, as well as abilities that swipe and hurt EVERYTHING around them.  Assassins will also be the only fighter class to have a high amount of SP regeneration since their gear is optimized for a lot of consitution (the stat that determines the amount of SP regen), but in exchange for their massive single target damage they will have a low amount of armor.

My next update will give class specifics and functionality.  I'm still working on a lot of the database and I haven't come close to balancing these classes yet, but I will in a week or two.
« Last Edit: March 16, 2008, 11:31:33 AM by Phasedscar »
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Offline Phasedscar

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Re: The Last (working title)
« Reply #16 on: March 22, 2008, 02:41:46 AM »
Ok, I just updated a few things, gave you more backround info, and I'm hoping in a few days to have a working demo for all of you to enjoy  ;D

Anyway, I'm going back to work on it, I got a long way to go yet.
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Offline Phasedscar

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Re: The Last (working title)
« Reply #17 on: June 27, 2008, 06:42:58 AM »
Ok, it's been a LONG time since I posted on here.  Now that I have the details finally fleshed out, I'm releasing them!

I removed the current Screen Shots since I haven't finished the tilesets yet, however I will get one out as soon as possible.
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Offline Lost_Hope

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Re: The Last (working title)
« Reply #18 on: June 28, 2008, 04:26:13 AM »
dude this sounds like it will be good

I like the title! The Last. that is an original name dude and it makes the game sound mysterious and unique! Don't nake me mad dude! I want this game to be sweet!

Offline Phasedscar

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Re: The Last (working title)
« Reply #19 on: June 28, 2008, 07:35:55 AM »
Working on it.  Still trying to flesh out some of the storyline details but for the most part of have the overarching story in place.  The only thing that will really take long from this point is making all the graphics.  And speaking of I just edited the post to have the first REAL screenshot of Elinrue.  It's really coming together nicely now that I have the style and technique down, and I'll be adding in more soon, hopefully NPC's to start livening up the place.
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