First Strike skills?

Started by Shining Riku, April 10, 2010, 04:39:47 pm

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Shining Riku

I don't have any scripting experience (at least, enough to actually make something) so I'm thinking maybe I can post ideas for scripters to work with? Only if they want to of course!  :(

Game_Guy already made a script for First Strike states, and I must say, it is an EXCELLENT script! If something like that can be done, is it possible to make skills that can strike first as well, like Quick attack and Extremespeed on Pokemon? I think some skills like that would add strategic depth to battle. If not...well, they'd be fun to use right? And wouldn't it be pesky if a real strong but slow boss all of a sudden moved first and KO'd somebody who was supposed to revive a fallen party member!?  :'(

It is just an idea, and I'm fully aware nobody is obligated to make such a script, if it works that is. If I get any more ideas i will continue to put them out in hopes that I can help make games more strategic and interesting...maybe.

And if anybody goes and makes scripts based off Ideas I put out, don't worry about crediting me. Chances are the ideas aren't original D:

G_G

I'm sure I could pull it off, I'm assuming you're using the Default Battle system though right?

Shining Riku

Yeah, the default battle system is awesome when you play with it enough (otherwise it's a bit bland no?)

That is correct, I'm usin' the default battle system. Thanks for takin' a look game_guy! :D

Tyril132

QuoteYeah, the default battle system is awesome when you play with it enough (otherwise it's a bit bland no?)


Agreed. There's nothing wrong with a conventional turn-based battle system, I just find the DBS to be extremely generic. Even a few wrinkles can radically alter the way your game plays and help to make it more distinct.
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Subsonic_Noise

April 10, 2010, 07:40:22 pm #4 Last Edit: April 10, 2010, 07:41:59 pm by Subsonic_Noise
Quote from: Tyril132 on April 10, 2010, 07:26:43 pm
QuoteYeah, the default battle system is awesome when you play with it enough (otherwise it's a bit bland no?)


Agreed. There's nothing wrong with a conventional turn-based battle system, I just find the DBS to be extremely generic. Even a few wrinkles can radically alter the way your game plays and help to make it more distinct.

Only few turn based systems can built up some real tension, tough. Good ones are the one in golden sun (The best one, me thinks) and the Mario RPGs (including Paper Mario)

EDIT: BATEN KAITOS, BATEN KAITOS, BATEN KAITOS, BATEN KAITOS.

Tyril132

Agreed. The Shin Megami Tensei series is another example of turn-based done well.

Turn-based systems tend to work best when your player is presented with real tactical decisions that they need to make on those turns.
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G_G