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# Blizz-ABS by Blizzard and winkio
# Version: 2.84
# Auto-Generated Configuration Script
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#
# PART 1
#
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# Copy-paste this auto-generated script into the script slot instead of Part 1
# of the default Blizz-ABS script.
#
# If you find any bugs, please report them here:
# http://forum.chaos-project.com
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#==============================================================================
# BlizzABS
#------------------------------------------------------------------------------
# This is the master control, configuration, utility and battle process
# module for Blizz-ABS.
#==============================================================================
module BlizzABS
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# BlizzABS::Control
#----------------------------------------------------------------------------
# This module provides in-game control configurations.
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module Control
CUSTOM_CONTROLS = true
DISABLE_DEFAULT = true
UP = "Key['Arrow Up']"
LEFT = "Key['Arrow Left']"
DOWN = "Key['Arrow Down']"
RIGHT = "Key['Arrow Right']"
PREVPAGE = "Key['Q']"
NEXTPAGE = "Key['E']"
CONFIRM = "Key['Enter'], Key['C']"
CANCEL = "Key['Esc']"
ATTACK = "Key['Z']"
DEFEND = "Key['X']"
SKILL = "Key['A']"
ITEM = "Key['S']"
SELECT = "Key['D']"
HUD = "Key['V']"
HOTKEY = "Key['W']"
MINIMAP = "Key['C']"
RUN = "Key['L']"
SNEAK = "Key['Left Shift']"
JUMP = "Key['Space']"
TURN = "Key['Left Ctrl']"
end
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# BlizzABS::Config
#----------------------------------------------------------------------------
# This module provides Blizz-ABS configurations.
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module Config
# 2.1. # Basic Configuration
MAX_PARTY = 2
MAX_PETS = 1
MAX_MONSTERS = 1
MAX_SUMMONS = 1
CATERPILLAR = false
CORPSES = false
EMPTY_CORPSES = false
RECOVER_ON_LEVEL_UP = true
FULL_DEFEND = false
DIRECT_HOTKEYS = true
AUTO_GAMEOVER = true
DROP_AMMO = false
MENU_COLOR_TINT = -1
DISABLE_ABS_MODE = 0
ITEM_DROP = true
ITEM_PICKUP_SOUND_FILE = RPG::AudioFile.new('056-Right02', 75, 100)
GOLD_DROP = 'cor'
GOLD_PICKUP_SOUND_FILE = RPG::AudioFile.new('', 75, 100)
DROP_TIME = 30
EVENT_LOCK = 40
ANIMATED_IDS = []
# 2.2. # Movement Configuration
PIXEL_MOVEMENT_RATE = 0
REPAIR_MOVEMENT = true
EIGHT_WAY_MOVEMENT = true
SNEAK_ON_CHARGE = true
NORMAL_SPEED = 4
RUN_SPEED = 0
SNEAK_SPEED = 3
JUMPING = 2
NO_JUMP_TAGS = []
ALLOW_JUMP_TAGS = []
NO_FLOOR_TAGS = []
# 2.3. # Lag Prevention Configuration
INTELLIGENT_PASSABILITY = true
ABSEAL_AUTOKILL = true
ABSEAL_FACTOR = 4
DISABLE_ANTILAG_IDS = []
# 2.4. # Game Info Configuration
HUD_ENABLED = false
HUD_POSITION = 0
HUD_TYPE = 0
MINIMAP = false
HOTKEYS = true
ENEMY_HEALTH_BARS = 255
ENEMY_HEALTH_BARS_MATCH_WIDTH = false
BOUNCING_DAMAGE = true
WEAPON_DATA_MODE = [2, 1]
SKILL_DATA_MODE = [2, 1, 2]
ITEM_DATA_MODE = [2, 1, 2]
# 2.5. # Enemy Behavior Configuration
AI_DEFAULT_ATTRIBUTES = '01000100'
AI_DELAY_TIME = 40
VIEW_RANGE = 5
HEARING_RANGE_RATIO = 40
RESPAWN_TIME = 0
WALL_TAGS = []
NO_ENEMY_TAGS = []
EXP_MODE = 0
KNOCKBACK_MODE = 0
# 2.6. # Animation Configuration
ANIMATIONS = true
SMALL_ANIMATIONS = true
DISPLAY_LEVEL_UP = true
LEVEL_UP_ANIMATION_ID = 0
FLEE_ANIMATION_ID = 0
CALL_HELP_ANIMATION_ID = 0
DEFEND_ANIMATION_ID = 0
UNSUMMON_ANIMATION_ID = 0
# 2.7. # Sprite Control Configuration
A_ACTION_SPRITES = true
A_WEAPON_SPRITES = false
A_DEFEND_SPRITES = false
A_SKILL_SPRITES = false
A_ITEM_SPRITES = false
A_IDLE_SPRITES = false
A_CHARGE_SPRITES = false
A_CHARGE_WEAPON_SPRITES = false
A_CHARGE_SKILL_SPRITES = false
A_CHARGE_ITEM_SPRITES = false
E_ACTION_SPRITES = false
E_SKILL_SPRITES = false
E_IDLE_SPRITES = false
E_CHARGE_SPRITES = false
E_CHARGE_SKILL_SPRITES = false
RUNNING_SPRITES = false
SNEAKING_SPRITES = false
JUMPING_SPRITES = false
end
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# BlizzABS::Alignments
#----------------------------------------------------------------------------
# This module provides alignment configurations.
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module Alignments
GROUPS = [1, 2, 3, 4, 5, 6]
LIFELESS_GROUPS = [4]
LINKED_GROUPS = [5, 6]
PERMANENT_GROUPS = [5, 6]
ACTOR_GROUP = 1
ENEMY_GROUP = 2
def self.enemies(id)
case id
when 1 then return [2]
when 2 then return [1, 3, 5, 6]
when 5 then return [2]
end
return []
end
def self.allies(id)
case id
when 1 then return [1]
when 2 then return [2]
when 5 then return [5, 6]
when 6 then return [5, 6]
end
return []
end
def self.neutral(id)
return []
end
end
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# BlizzABS::Weapons
#----------------------------------------------------------------------------
# This module provides weapon configurations.
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module Weapons
def self.type(id)
return SWORD
end
def self.combo(id)
return 0
end
def self.projectile_speed(id)
return 5
end
def self.knockback(id)
return 1
end
def self.range(id)
return 1.5
end
def self.penalty(id)
return 16
end
def self.frames(id)
return [3, 3, 3, 3]
end
def self.charge(id)
return [CHARGENone, 0]
end
def self.charge_frames(id)
return [3, 3, 3, 3]
end
def self.consume(id)
return []
end
end
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# BlizzABS::Skills
#----------------------------------------------------------------------------
# This module provides skill configurations.
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module Skills
def self.type(id)
return [DIRECT, EXPLNone]
end
def self.combo(id)
return 0
end
def self.projectile_speed(id)
return 5
end
def self.knockback(id)
return 1
end
def self.range(id)
return 1.0
end
def self.penalty(id)
return 24
end
def self.frames(id)
return [3, 3, 3, 3]
end
def self.charge(id)
return [CHARGENone, 0]
end
def self.charge_frames(id)
return [3, 3, 3, 3]
end
def self.trap(id)
return 10
end
def self.summon(id)
return [SUMMONPet, 0, 0]
end
end
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# BlizzABS::Items
#----------------------------------------------------------------------------
# This module provides item configurations.
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module Items
def self.type(id)
return [DIRECT, EXPLNone]
end
def self.combo(id)
return 0
end
def self.projectile_speed(id)
return 5
end
def self.knockback(id)
return 1
end
def self.range(id)
return 5.5
end
def self.penalty(id)
return 24
end
def self.frames(id)
return [3, 3, 3, 3]
end
def self.charge(id)
return [CHARGENone, 0]
end
def self.charge_frames(id)
return [3, 3, 3, 3]
end
def self.trap(id)
return 10
end
def self.summon(id)
return [SUMMONPet, 0, 0]
end
def self.drop_sprite(id)
return false
end
end
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# BlizzABS::Enemies
#----------------------------------------------------------------------------
# This module provides enemy configurations.
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module Enemies
def self.type(id)
return SWORD
end
def self.combo(id)
return 0
end
def self.projectile_speed(id)
return 5
end
def self.knockback(id)
return 1
end
def self.range(id)
return 1.5
end
def self.penalty(id)
return 16
end
def self.frames(id)
return [3, 3, 3, 3]
end
def self.charge(id)
return [CHARGENone, 0]
end
def self.charge_frames(id)
return [3, 3, 3, 3]
end
def self.delay(id)
return nil
end
def self.perception(id)
return nil
end
def self.ai(id)
return nil
end
def self.destruct(id)
return 0
end
def self.respawn(id)
return 0
end
end
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# BlizzABS::Combos
#----------------------------------------------------------------------------
# This module provides combo configurations.
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module Combos
def self.total_actions(com)
return 1
end
def self.commands(com)
case com.id
when 1 #StarBurst Stream
case com.aid
when 1 #Starburst Stream:Ativar
return [[COMFreeze, true],
[COMAttack],
[COMInput, 1, [Input::Hud], INPress, 20],
[COMCondition, VARInput, 1, '==', VARConstant, true],
[COMSkill, 60]]
end
end
return []
end
def self.anim_data(com)
case com.id
when 1 #StarBurst Stream
case com.aid
when 1 then return [1, [3, 3, 3, 3], '', false] #Starburst Stream:Ativar
end
end
return [0, [3, 3, 3, 3], '', false]
end
end
end