Okay, here's a few somethings. Correct me if these can be done already, yes read the manual and have a game in the works, but don't think these can be done.. if they can, then \o/ - yay!
Setting so if you have two enemies that are hostel to each other and they kill each other, they do not reward YOU with exp. Yes I know easy fix just set EXP to 0 on the type types. But the thing is, I still like it so if the player kills them, then they get exp, but if one enemy kills another, you don't get any.
Non targetable enemies. Roughly sense you need the \e
- thing for the \ai to work, have another additional command to the \e
- that makes it so you can't attack/damage that target. Work nice for guards or like the above, having two enemy types fighting each other, and the player only able to attack and kill the one type ('helping' the other side)
Show enemy HP bar only on enemy you are currently attacking. Right now it seems you can only have them always on, or always off. This so they are off but turn on on the enemy you are currently attacking.
Enemy remains in place until attacked/agroed. I know adding \move makes them stand in place.. but on all my tests, they become 'locked down' to that place even if you attack them/get agro, they will remain stuck in that place just turning to face you and attacking if you get close.
Regain hp and/or sp over time when not in combat. I know this can be done already via a script (one I'm trying to find) but it may be nice to add here as well. (Or in Tons)
If all of these can already be done, then I'd love to know how :3 Been trying to do the above in my test game for some time now and have not had much luck :3