In the need of some help (Blizz-ABS)

Started by Just_Me, April 26, 2010, 01:10:53 pm

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Just_Me

April 26, 2010, 01:10:53 pm Last Edit: April 26, 2010, 03:44:50 pm by Just_Me
I got 2 problems, ofwhich 1 is tiny, and 1 maybe big(idk... :wacko:)

The tiny problem is... I made some realistic doors(with oppacity stuff... easy for you guys -,-), it works fine, but then I put Blizz-ABS in it, and the oppacity turns into flashes(white flashes to be exact) and doesnt fade in anymore... Does anyone have a solution for that for me ?

My other problem...
I installed Blizz-ABS mostly to show off at school(we need to make a game..), but I totally suck at scripting(logical, else i wouldn't post here :roll:), so, my question was, now that I added the Blizz ABS script, how do I add the monsters to the map itself(so they attack and such..)
- SOLVED

I know, its a noobie question :P

EDIT: This is RPG Maker XP btw.
EDIT: If you want an easyer way to explain it, please add me, Peter_vdnet@hotmail.com


Thanks,

Just_Me

Valdred

As for the second one, add an event with the following name:

\e[x]

exchange the x with the id of the enemy associated with this event (1 makes this event have the stats of enemy 1)

Just_Me

April 26, 2010, 01:32:44 pm #2 Last Edit: April 26, 2010, 02:06:26 pm by Just_Me
hmm... so lets say 001 is ghost(which it is -,-), so i type, Ghost \e[1] on the event monster ingame.. - TESTED, WORKS!

and further, this just came up in me while writing the above, is there a way i can manipulate their movement(for a boss...) like the xas thingy, their boss makes n movements.. and it still attacks.. while moving..

and, is there anything else I should do for attacking? when I let them use a skill, they use the skill ?

EDIT: Hmm.. i just noticed, when they use a skill, i get something like cant find "insert skill name and place" and then some other thingy... when i press enter or OK, it closes..

Spoiler: ShowHide


Blizzard

Quote from: Just_Me on April 26, 2010, 01:10:53 pm
how do I add the monsters to the map itself(so they attack and such..)


*points to manual*
*points to the FAQ in the manual*

-_-
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Just_Me

*points to manual* huh wait? wheres the manual ?
look! there it is *points at Recycle bin*     :^_^':

nah, just kiding...
maybe the manual could be handy.. i'll read it, if i can find it :P

Valdred

Use the configuration software that comes with the script.

It's pretty much self-explanatory.

Blizzard

You're joking, right? The manual comes with the script.

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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Just_Me

April 26, 2010, 03:40:29 pm #7 Last Edit: April 26, 2010, 03:44:13 pm by Just_Me
Quote from: Blizzard on April 26, 2010, 03:31:10 pm
You're joking, right? The manual comes with the script.

Spoiler: ShowHide


Quote from: Just_Me on April 26, 2010, 02:20:35 pm
*points to manual* huh wait? wheres the manual ?
look! there it is *points at Recycle bin*     :^_^':

nah, just kiding...
maybe the manual could be handy.. i'll read it, if i can find it :P


You think ?
ofc im kiding...

FYI, I like to joke around.... Mostly, i'm not serious... unless  its about family, or ppl I know good and that stuff...

back ontopic..

is there anyone that has a solution for the first question ?

Valdred

If you would first explain why you want the door to have opacity...
:???:
I'm sure we can find out why this happens  :-*

Blizzard

I'm a joker myself. But you don't make jokes about the manual. :V:
IDK how long you've been keeping track of the forum before you registered, but I really tend to get annoyed by people not reading the manual. It's like, I gave them everything they need and they rather waste time posting that just taking a peek into the manual's FAQ and getting the (literally frequently asked) questions answered.

Also, use the :V: or the :V smiley for sarcasm / joking (note how I used it in the second sentence of this post). It's sometimes hard to understand written jokes as purely written communication transmits only 9% as much information as face-to-face communication. So use smileys that we know not to take you serious. xD
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Just_Me

April 26, 2010, 04:31:16 pm #10 Last Edit: April 26, 2010, 04:32:27 pm by Just_Me
Quote from: Valdred on April 26, 2010, 04:00:20 pm
If you would first explain why you want the door to have opacity...
:???:
I'm sure we can find out why this happens  :-*


the door doesnt have oppacity... the door just opens(turn left, wait 2 frames, turn right wait 2 frames, turn up wait 4 frames) en then the player fades in...(change oppacity 225, wait 1 frame, change opacity 200, wait 1 frame ect ect.) but the problem is, changing opacity is now flashing...

Quote from: Blizzard on April 26, 2010, 04:08:14 pm
I'm a joker myself. But you don't make jokes about the manual. :V:
IDK how long you've been keeping track of the forum before you registered, but I really tend to get annoyed by people not reading the manual. It's like, I gave them everything they need and they rather waste time posting that just taking a peek into the manual's FAQ and getting the (literally frequently asked) questions answered.

Also, use the :V: or the :V smiley for sarcasm / joking (note how I used it in the second sentence of this post). It's sometimes hard to understand written jokes as purely written communication transmits only 9% as much information as face-to-face communication. So use smileys that we know not to take you serious. xD


I understand :D
And from now on, i'll use those smileys

Subsonic_Noise

Blizzard disabled opacity changes of the player, due to some bug it caused. Seems like you need to do it in another way :P

Aqua

It's due to the way dead actors act in the caterpillar.

You can get around it by using change actor graphic opacity instead of a move route one.
I think

Just_Me

April 26, 2010, 04:52:33 pm #13 Last Edit: April 26, 2010, 04:59:47 pm by Just_Me
I'll try it out.

And about that picture I showed above... I added all animations and such, added the script(changed it.) but still... I get the same error.. I guess it has something to do with a picture... in that specific map... which I dont have.
The same happens when I use a skill.

Aqua

The answer is in the manual.

That's why none of us answered it.
We all know the answer.

Just_Me

I found out what I need...
What I need are the sprites for attacking and such..
Is there anyone that could supply me with the basic ones?(normal chars..)

WhiteRose

At the moment, very, very few of the default characters have all of the required animations. You can, however, turn off character animations in the config, at which point you will no longer need to have sprites for these actions.

Valdred

But blizz-abs rtp is being worked on right?

Blizzard

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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Just_Me

April 27, 2010, 12:02:52 pm #19 Last Edit: April 27, 2010, 12:39:50 pm by Just_Me
Quote from: WhiteRose on April 27, 2010, 09:21:53 am
At the moment, very, very few of the default characters have all of the required animations. You can, however, turn off character animations in the config, at which point you will no longer need to have sprites for these actions.


Ah, i'll try this.

EDIT: I tried putting some options on and off, all of ect ect.. but I keep getting it...
Heres a picture of how my Animation & Sprite control looks like right now.
If you could tell me what to switch on and what off, so I won't get that error that sprites are missing..(as its in graphics/character/"name here")
Spoiler: ShowHide


Valdred

fix your image bbcode.

I'm glad you figured it out, but be sure to read the manual next time ;)

Just_Me

fixed bbcode..

and btw, be4 anyone starts to shout at me again, I DID read the control manual(about sprites and such) and it didnt really make me any wiser about this subject(im not saying the manual is bad..).

Blizzard

You did press the generate button in the app and copy-pasted the script instead of Part 1 of Blizz-ABS, did you?
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Valdred

April 27, 2010, 12:54:03 pm #23 Last Edit: April 27, 2010, 12:57:56 pm by Valdred
nobody did shout at you   :???:

Spoiler: ShowHide

Just_Me

April 27, 2010, 12:58:52 pm #24 Last Edit: April 27, 2010, 01:02:37 pm by Just_Me
Quote from: Blizzard on April 27, 2010, 12:53:39 pm
You did press the generate button in the app and copy-pasted the script instead of Part 1 of Blizz-ABS, did you?


OFC I did, I might not know shit about scripting, but i'm not that stupid  :V:

I really dont get it now -,-
According to the message you posted, I assume that the setting I got there, are the right settings for not showing an animation.

Quote from: Valdred on April 27, 2010, 12:54:03 pm
nobody did shout at you   :???:

Spoiler: ShowHide



I said it just incase :P
And bout the picture, I read that.

Valdred

QuoteI said it just incase

Then i don't really see why you said 'shout at me again'

QuoteAnd bout the picture, I read that.

Then how comes, you didn't understand it  :???:

QuoteOFC I did, I might not know shit about scripting, but i'm not that stupid :v:

Who's the one shouting? :D

Well, I gotta go now. Wont post more before tonight, cya  :-*

Blizzard

Well, those options you have disabled at the bottom are the only ones activating spriteset animations. Which file exactly is the game asking for? Did you add character files for dropped items?
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Just_Me

Quote from: Blizzard on April 27, 2010, 01:05:34 pm
Well, those options you have disabled at the bottom are the only ones activating spriteset animations. Which file exactly is the game asking for? Did you add character files for dropped items?


Euhhhhh...*checks empty maps* I don't think so...
But on the other hand, for the monster I killed(an water elemental) I didn't give it any drops, so unless thats all automated in the script, it shouldn't drop anything.
The game says "Unable to find file Graphics/Characters/Projectile_skill_2."
Every error I get has to do with spritesets, as the first error I got was "Unable to find file Graphics/Characters/084-elemental02_skl"(this is water elemental in this case, it came up when it tried to heal himself.)

Subsonic_Noise

Either add those animations or turn them off in the script.

Blizzard

Oh, lol! You need projectile spritesets regardless of everything else. Either don't use skills that shoot stuff or get projectile spritesets.

I'm not sure why the second error happened. The game should only be asking for that spriteset if you have ENEMY_ACTION_SPRITES active.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Just_Me

April 27, 2010, 01:24:16 pm #30 Last Edit: April 27, 2010, 01:27:41 pm by Just_Me
It also happens when I attack normally

And anyone willing to create/tell me where to get them shooting spritesets, and any other spritesets(aside from google, cuz imma look there :P)?


Just_Me

April 27, 2010, 06:41:30 pm #32 Last Edit: April 27, 2010, 08:04:37 pm by Just_Me
Level up for both Valdred & Blizzard for helping me ;)

I got two more questions..
I added an attack sprite(a normal sword one) But when I left click(which is normal attack for me) the game gives an error(it does show the sprite tho..) - Screen coming.. - Solved Myself by testing stuffs out :D

And, is there a way to add sprites for each char individually?

&& I got defence to work Woohoo xD

Blizzard

You mean projectile sprites? They are bound to skills. Just let different actors use different skills if you want different projectile sprite for everybody.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Just_Me

April 28, 2010, 03:39:36 am #34 Last Edit: April 28, 2010, 04:00:49 am by Just_Me
thanks.
And in which part of the script can I edit the names of the sprite they need to search
For instance I wanna add a new character, but he does need the sprites... how do I know how to name them ? - NVM BOUT THIS ! An extremely stupid question xD
But I do need to know how to name new projectile skills i made, is it something like this..

the new skills is 101 firebomb, should i be naming the new proj sprites for this attack "101-firebomb_projectile" or something?

Blizzard

Honestly, I don't remember exactly anymore. But it's in the manual so just refer to it.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Just_Me

Quote from: Aqua on April 26, 2010, 04:42:31 pm
It's due to the way dead actors act in the caterpillar.

You can get around it by using change actor graphic opacity instead of a move route one.
I think


Ive been looking all over, but I cannot find the "Change Actor Graphic Opacity", only "Change Actor Graphic".
Any info on where to find it ? Or how to do it in an other way ?

Valdred

page three or two of event commands.
I'll put up a picture later.

Just_Me

Hows that picture coming along? :D

I'm stuck here, and I havn't worked on my game since then..
I tried everything...

Valdred


Just_Me

Ah, thank you.

Now I can continue my game.