Started by lonely_cubone, April 29, 2010, 10:36:33 pm
Quote from: winkio on June 15, 2011, 07:30:23 pmAh, excellent. You liked my amusing sideshow, yes? I'm just a simple fool, my wit entertains the wise, and my wisdom fools the fools.
Quote from: The Niche on May 06, 2010, 02:48:55 pmYou got it! Level up button, move closer!
Quote from: lonely_cubone on May 12, 2010, 05:01:58 pmI mean kind of blending the balls together where they touch. And maybe a little bit more green.
Quote from: game_guy on May 12, 2010, 06:23:15 pmQuote from: lonely_cubone on May 12, 2010, 05:01:58 pmI mean kind of blending the balls together where they touch. And maybe a little bit more green. Thats what she said!Sorry xD Anyways nice sprite.Also when can we expect a demo, it looks interesting.
Quote from: The Niche on May 13, 2010, 06:44:49 amSpeaking of which, Cube have you decided about using Blizz?
Quote from: Shining Riku on May 12, 2010, 11:59:18 pmOkie dokie, i'll redo the sprite again I'm glad I finally got the color right! I'll have the brightness fixed tomorrow if that's alright. I don't mind the extra work really. It gives me practice and that's always a good thing.Which characters would you like me to do next?
Quote from: lonely_cubone on May 14, 2010, 08:40:48 amHowever, I do want his head to be a perfect circle.
Quote from: lonely_cubone on May 22, 2010, 03:24:53 pmFor now, just the fully finished Little Humphis. After that, do you think you could help me with some sprites for another game?
Quote from: Shining Riku on May 22, 2010, 08:42:16 pmOk, so close to being finished! (with The Little Humphis)My last questions about him are:1#: What hand does he hold his pickle in?2# Should Le Pickle dangle towards the ground or be held up kinda like a knife?@Niche: I'm sorry @_@ I've been slacking and I should be shot ded. Well, not slacking on my game but anyways...@SBR*: I'll put some more thought into my tutorials while i'm doing my catch-up work here. I'm really fast at whipping up events, so my tutorial will be done pretty fast once I've got all my ideas down for what to teach people.@Cubone: Sure, what game do you need me to work on? is there a topic to link me to?
Quote from: Shining Riku on May 26, 2010, 02:40:04 pmI just noticed somebody leveled me down.That just made my day.
Quote from: Shining Riku on May 26, 2010, 02:18:44 pmHey Cube, you doin ok over there? Haven't heard from you in a bit
Quote from: SBR* on May 26, 2010, 03:43:40 pmPeople continuesly level me up and down. I always return to 0 .
Quote from: Shining Riku on May 29, 2010, 12:10:53 pm83 I'm glad you like my work! Now that I know exactly what to do with him, I can provide attacking and defending sheets if you like, I'll just need to know how he's supposed to carry out the actions, and also if you're using Random Action Sprites for BABS. I'm using it in my R U INSANE game for people's basic weapon attacks and it makes the fights really fun Anyways, I'll gladly make more action sheets for you, i'll just need descriptions
Quote from: SBR* on May 29, 2010, 12:53:38 pmAh, GM! I made an engine for any game maker game a while ago. Not completed yet. You can have a demo of it if you PM me. But please don't use it yet . Oh, and I consistently spelled 'missile' wrong in the engine. I spelled it like 'missisle' or something...OT: Looks nice, the sprite!
Quote from: The Niche on May 29, 2010, 03:47:35 pmHe points his pickle downwards and looks up. His right hand moves up and down the pickle, building up to a crescendo...HE CASTS WHITE STICKY FLUID!!
Quote from: The Niche on May 30, 2010, 05:26:58 amLevels up Cubone for inflating his ego.
Quote from: Shining Riku on June 01, 2010, 02:25:36 pmPlayed it all the way through. Forgot to fight the monster chest, so I never beat it, but so far this looks really promising!I played with the keyboard and couldn't find the minimap, so I dunno if you intend for that to ve a feature or not lol. You may want to introduce people to the menu button and item buttons as well so they know where to find them.Spoilers below! This is for Cubone unless you wanna spoil yourself @_@Spoiler: ShowHideI thought the boss was good, he's definitely gonna be difficult to battle without certain items. I noticed one issue though that I feel should be pointed out. My first try, I skipped the battle with the boss by accident and went right to the jail cell where Valerai gets locked up. By doing this I skipped the battle and got out of the castle area easily. I'd suggest that you set the event up in the jail cell to not play unless a switch is turned on, and this switch be turned on by defeating Valerai in his Death Code.If you have any questions, let me know! ^_^I think you're doing a swell job on this game so far. It has a nice difficulty to it. Just try to find a way to introduce people to all the buttons that they'll be using and other than the bug in the cutscene I found, everything looks great! It was really fun to play and I hope I can continue helping out -Shining Riku-
Quote from: Shining Riku on June 01, 2010, 07:58:40 pmNo problem! ^_^I'll do the attack, skill, and defend sprites then.BTW, The Little Humphis' Humphis Song skill made me double over in laughter when I first heard it XDDDDSOOOO funny! (does it lower defense?)
Quote from: Shining Riku on June 01, 2010, 08:57:37 pmSince you're using the new version of BABS, is there a state for making enemies run away or something? Lol I was just wondering, cuz the making enemies run away thingy is pretty cool
Quote from: Shining Riku on June 01, 2010, 08:57:37 pmBTW I made edits of the two types of soldiers for attacking and defending if you want those The guys with the more elaborate armor, I made them use spears, and the more common soldiers in your game, I got sprites of them using swords. Interested?
Quote from: The Niche on June 02, 2010, 01:59:31 pmUm...HOW THE HELL DO YOU GET OUT OF THE JAIL CELL?!...Awesome powers don't appear to be functioning correctly. Or at all. I shall play Lexima some more!
Quote from: Shining Riku on June 02, 2010, 08:14:51 pmLol sorry about not commenting on the music XD it slipped my mind For some reason the music it plays right at the beginning of the game makes me wanna laugh. It's really funny stuff. I think it's the Grasshopper Hills music?I think it fits the game great, the music. Excellent work! I can think up music, but getting it to work is a whole 'nother story.Also, random comment, I looked at the blizz abs manual and I think I figured out how you got the enemies to run away when you use the song, lol
Quote from: Magus on June 03, 2010, 01:27:22 amI have to say there are some concepts I like about this game and there are some concepts I do not like about it. Also, is it me, or do I make my games too easy? Because when I fought that chest, (which I lost.. and was so pissed that clicked the file off) he was damaging me too heavy. Sitting there and defending all day isn't much of an option meh :/I'm kinda thankful that I did my boss methods a lot different. And using teleportation (don't ask, it is possible xD)
Quote from: Shining Riku on June 03, 2010, 12:01:19 pmLol the last file I started I was gonna dedicate it to whupping the chest But then I forgot and finished the demo ^_^Didn't know he was unbeatable lol @_@
Quote from: Shining Riku on June 03, 2010, 07:19:03 pmThat sounds awesome ^_^ I like the idea!
Quote from: lonely_cubone on June 02, 2010, 08:44:29 amHey mods, do you think this is ready to get moved out of the New Projects section?
Quote from: The Niche on June 03, 2010, 08:35:43 pmI think it is, and so does most people who aren't mods (I think). Seriously, well, well, well,....you get the picture, done! I love the title screen too.Suggestion, might be a lot of work but change the windowskin every dimension? Also, the maps need defining to clearly indicate the entrances and exits. Otherwise players will say "fuck the brilliant storyline, beautiful graphics and gorgeous music, this game's functionality is retarded!"I can help you out with more maps if you want.
Quote from: Shining Riku on June 03, 2010, 10:30:25 pmI have a poison mist window skin I made from Blizz's windowskins Dunno if I can rightly offer it for use but I can make window skins tooBTW Congrats on the move to the projects section!
Quote from: Shining Riku on June 04, 2010, 12:14:19 pmChrono Trigger is a really good game ^_^ I can vouch for it.and thanks for teh compliment! I did a few more sheets of Frog defending, attacking, and casting spells but there wasn't any point in cluttering your project topic
Quote from: Shining Riku on June 04, 2010, 10:29:12 pmThank you! ^_^It's the first time I really REALLY had fun spriting stuff. Usually I'm just doing it because it needs to be done, but I got a kick outta it this time : / lol figure that out.It just felt really rewarding this time ^_^BTW Finished The Little Humphis' defending sprites and i'm working on his attacking too. I woulda finished earlier but my computer acts up on me when doing people's requests, and it erased my work when I finished the down facing row for attacking (don't worry I got the row finished again) I was just so annoyed though I had to take a break >_< I should have his sprites finished tomorrow though. I promise to make it happen.
Quote from: The Niche on June 05, 2010, 04:09:12 pmJust to clarify what I meant by marking the exits, i mean don't let the player near any other map edges. Use undulations, water, whatever. But it seriously makes your maps look very bad if you don't. And it makes people think you're lazy cos they're expecting touching map edges to transfer them.
Quote from: Shining Riku on June 06, 2010, 12:25:50 pmThe fights are real fun when the enemies and characters are animated, aren't they?
Quote from: Subsonic_Noise on June 06, 2010, 05:11:28 pmGood Day dear Sir,I played your game (at least a part of it) and will give you some feedback before I go to sleep.First of, nice concept, I like it. There's much potential in this. Though, there are two major flaws that stopped me from continueing. First of, the gameplay. When I started the game, I was left with no hints at what to do. Of course, I did what every moderately experienced gamer would do and eventually found the shadewalker, but I was left without motivation and reason to do so. I think you need to guide the player a bit. Easiest method: The little whatever (can't be bothered looking the name up, I'm tired) could tell his pickle where he wants to go today. Alternately, you could make him chase and animal or something. Just make sure the player always has a motivation to do what he has to do, or people will stop playing your game sooner or later.Secondly, the music. Some of it was okay, but the first theme to come up when you started playing... it was almost physically painful to listen to, sorry. You might want to find someone to fix it for you or atleast learn some basic harmonic theory, but please don't leave it like this, it's the reason why I had to close the game after 10 minutes. If there is no other way, I could help you out with music. Just don't ruin your otherwise potentially good game with this. Please. xD
Quote from: The Niche on June 06, 2010, 05:34:36 pmWhen game music annoys me, I mute it. You're right about the general cluelessness at the start though. Cube, what she's saying about random little things to lead the little humphis to the shade walker is a very good idea. I believe your original concept was that he was going to visit Grabnam?Another thought which kinda ties in with this is that the pickle actually talks back to him (or he imagines it does). You could have a button that makes him ask his pickle for a hint, or a similar hint system to that used in lexima where the pickle is an item that you use to activate the hint common event.
Quote from: The Niche on June 07, 2010, 07:51:02 amTis debatable. I say we solve this honorably! *Takes out bitch slapping gloves*...oops, I meant let's take this to the general discussion forums! Anyway, Cube if you want really annoying music, try the pokemon music. That's where i got my auto-mute tendencies.