Good Day dear Sir,
I played your game (at least a part of it) and will give you some feedback before I go to sleep.
First of, nice concept, I like it. There's much potential in this. Though, there are two major flaws that stopped me from continueing. First of, the gameplay. When I started the game, I was left with no hints at what to do. Of course, I did what every moderately experienced gamer would do and eventually found the shadewalker, but I was left without motivation and reason to do so. I think you need to guide the player a bit. Easiest method: The little whatever (can't be bothered looking the name up, I'm tired) could tell his pickle where he wants to go today. Alternately, you could make him chase and animal or something. Just make sure the player always has a motivation to do what he has to do, or people will stop playing your game sooner or later.
Secondly, the music. Some of it was okay, but the first theme to come up when you started playing... it was almost physically painful to listen to, sorry. You might want to find someone to fix it for you or atleast learn some basic harmonic theory, but please don't leave it like this, it's the reason why I had to close the game after 10 minutes. If there is no other way, I could help you out with music. Just don't ruin your otherwise potentially good game with this. Please. xD