X_X well, when the first song gets quiet, the second song kicks in and its supposed to sound like the current BGM got violent, or intense. Its hard to explain without being able to display...oh!
When they put together a soundtrack for dot.hack, they only released one song for each field instead of two, because they just switched back and forth instead of...ack, does this make any sense?
Ahha!
Here, try this:
http://bluelaguna.net/downloads/mp3s/hackgame/10+-+stage01.mp3Listen to the first 50 seconds of the song, and when it hits about 52 seconds, the beat speeds up.
Ingame, you never reach this increase of intensity unless there are enemies nearby.
When all enemies are defeated or you manage to get away, then the beat returns to the calm pace.
I feel accomplished in being able to hopefully explain something so...retarded? lol.
--JeR