They're built into RMXP, but I have no clue what they do. I suppose scripters can use them to specify what affects certain tiles, but what can you do with them using events, or just having the different numbers set?
Specifically, I'm looking for a way to automatically have stairs slow down the player (and possibly even cancel out dash), like in Secret of Mana. Another possible application would be to slow the player down for marshland tiles. Also, it would be cool if you can attach a SE to certain tiles. Like a squicky sound with the marshland tiles example.
You know... you *walk walk walk* and hear *squish squish squish*
Any help is appreciated, and thanks in advance for anyone's help! ;D