Hey, I'm absolutely loving your script. I replaced my old time system script that I had as it was buggy and limited. However, I am having a few issues I'd like to ask you questions about.
1) Is there any way I could set this up so that the weather changes according to town rather than map. I.E. - a set of maps grouped together would be one town, and a different set as another. I want each town to have weather separate from each other, but all the maps within one town must also be the same.
2) I'm wondering if there is a way to add a Good_Weather_Switch. I know you have a Bad_Weather_Switch, but I have the characters go inside when it is bad outside. However, without a switch to make the character events disappear from inside the house when its nice out, I've had to create a separate page of if thens that read the weather type and eventually turn a switch on that I have labeled as the good weather switch at the moment. I was just curious as to whether there is a way to bypass this eventing and put it into the script directly. I was guessing, as I have no clue as to how to script at all, and have come up with this myself but am wary of using it for fear of screwing something up.
Quotedef refresh_weather_switches(type)
$game_variables[CCTS::Weather_Variable] = type
value = CCTS::Bad_Weather_Types.include?(type)
$game_switches[CCTS::Bad_Weather_Switch] = value
$game_variables[CCTS::Weather_Variable] = type
value = CCTS::Good_Weather_Types.include?(type)
$game_switches[CCTS::Good_Weather_Switch] = value
end
3) I used one of the script add-ons as mentioned before by someone else under the refresh_switches area, but I'm noticing that my shops still aren't opening and closing like they should be. I have them set by hour and I haven't been able to get into any of them since I introduced this script. This is what I have under refresh_switches right now - perhaps I've done something wrong:
Quoterefresh_switches
$game_variables[484] = $game_system.time.hour
$game_variables[483] = $game_system.time.min
$game_variables[485] = $game_system.time.day
$game_variables[486] = $game_system.time.month
$game_variables[488] = $game_system.time.year
$game_map.need_refresh = true
EDIT: Sorry, I forgot to mention that when I save the game and come back, the clock box is gone. Idk if this is a bug, or simply something that has been overlooked, but I thought it was worth mentioning.