Quote from: Bernkastel on May 14, 2010, 08:09:00 pm
Yes, but I don't know what part of the script the 'nil' is supposed to go.
Derp.
Well, there is the configuration in the first script, where you configure... wait, what the hell? The button for the member switching isn't there o.O
I'll have to look for it. *walks off in shame*
Okay, in case you still need the "select" button (I currently have no clue what it is used for, I'm tired) go to the 3nd BlizzABS script, line 2794, this is where the leader switching seems to be defined.
So, change this:
# if battler exists and either dead or select triggered
if player.battler != nil && ($game_system.select_button &&
Input.trigger?(Input::Select) || player.battler.dead?)
# switch to next valid actor
switch_leader
end
to this
# if battler exists and either dead or select triggered
# if player.battler != nil && ($game_system.select_button &&
# Input.trigger?(Input::Select) || player.battler.dead?)
# switch to next valid actor
# switch_leader
# end
...I could have just said "comment it out". Meh. You could delete it too, but this way you can always change it back quickly.