Fallen Feather: Mother F.E.L.I.C.I.A (Updated Thread)

Started by ConflictX3, May 19, 2010, 05:20:51 pm

Previous topic - Next topic

ConflictX3

Hello, i'm new to this site (or any other RM Forum for that matter) but not new to RPG Maker, Since RPG Maker 2003 i've been toying with the series, i've also got my feet wet with RPG Maker 2, Very wet with RPG Maker 3 and now i'm about knee deep with RPG Maker XP(i checked out VX via youtube and some sights and dont find it all to appealing)

Today i wanted to Showcase a little on my Game for RPG Maker XP, Fallen Feather: Mother F.E.L.I.C.I.A, this game is a prequal to another game which is 100% Scripted storyline wise and about 20% ready production wise: Fallen Feather for RPG Maker 2003.
I'm practically an expert with 2k3, i even had tutorials on the old gamingw site, but inspired by prequals such as FF7:CC and VP:Lenneth being on more advance systems i decided to take the same chance, although im quite retarted when it comes to script.

^^, o.k enuff introduction, Fallen Feather:MF, i short is the game currently in production as my first completed game although i planned originally for FF to be completed first, due to certain situations i've had to direct my focus on this story, i'm also toying with the idea of writing a full fledge novel that tells the story of of this story, i want it to be good, i'm nto much of a programmer and i dam sure can't script, and i just recently learned how to make appealing maps in preference to.....piece of crap houses being put next to eachother lol, so my story is all i have to rely on to make this be a hit (although i must admit i've been on these and other forums as a guest and snagging all types of scripts to make the game more fun/appealing, from CMS's to advanced DBS's, all wil be credited)

Now, i will present to you the prolouge of this tale that s explained in the beggining of the game, to make it as less complicated as possible what i'm putting up below is the prolouge from the written Novel version of my game, tell me what you think, honestly, criticism and cursing is appreciated as well:


Prologue:
~The Almighty, The Universe~
"The Almighty", Undisputable ruler of everything that exists. Going by no other name, The Almighty and his chosen bride, "Threa", Reside in a mystical realm all their own known as "Higher Plane".  It is here that they and their subjects remain for time eternal. Threa, queen of the cosmos gave birth to seven children.  Pyzra, God of Flame and Fire; Tsuzra, God of Wave and Water;  Groundra, God of Quake and Boulder; Wispra God of Wind and Twister. Boltra, God of Thunder and Lightning;  Bronza, God of Steel and Metal as well as...Azulra, The two-headed God of Light and Dark.
Centuries passed, the children grew older and more powerful. As their talents extended and became more formidable, The Almighty believed it was time to choose his heir.  He felt that the most unbiased procedure to conduct this decision would be by playing a game.
This "game" would test their ability to rule others. Without warning he flung his galaxy crushing hands above his head and spoke to his children: "This will be your playing field". With a blinding flash of light nothing but an endless path of black, lit by countless stars stood in front of the seven. Thus the Universe was created.  
~The PlaneT, The Separation~
The Children were sent into this Universe with the order to shape and form their own "Plane-Terrain", or "PlaneT", and govern it. Rules were set, once a PlaneT was created and 7 "Days" old, each god must enter a separate realm known as "Spiritual Plane".  From within' the Spiritual Plane no god may have physical contact nor interact with any life-form on their PlaneT. However they were allowed to send as many messengers on their behalf for whatever desire imaginable. Every "Period", approximately 1,020 "Years", each God would be allowed to return to their individual PlaneT. On that day any and all followers are to chant and give praise to their god, all who deny their god must give no recognition. The accumulation of praise will feed each god and ultimately make them stronger, which was the key to the game. Whoever receives the most praise and increases the most in power by that time The Almighty calls his children back will be the victor. Once the throne is passed, the heir must decide on his bride and begin their rules. The guidelines seemed simple enough, create a world and have your subjects love you of their own free will. However, for some that was irrelevant. Azulra, the youngest of the children, never could agree with one another since birth. When creating their PlaneT, the only thing they agreed on was naming it after their mother: Threa. Unable to decide if the life-forms, their destined followers, were to be primarily light or dark manifestations, the two heads battled one another until their body, ultimately, split apart into two separate creatures.
~The Arche, The Geno~
As of that moment, Azra, Phoenix of holy and light, along with Zala, Spirit of Sin and Darkness began their divided existence. Some found this as a blessing but the mighty beings saw it as a crutch. With both their bodies only retaining half the power their combined form once did, becoming the strongest to win their father's throne became twice the difficulty. This caused a sense of desperation within' both of them, too stubborn to rejoin as one, they  decided to wage war against each other during the seven days remaining before being pulled into their individual spiritual planes.  If successful in defeating the other, Azra or Zala could absorb their counterpart as pure energy allowing one dominant form to stand with all lost power regained. Too powerful to fight directly while among Threa, the two created warriors to fight on their behalf. Children of Azra, or "Angels" soared into battle against the children of Zala, known as "Ghouls". Three days passed by at a painstakingly slow rate, as quickly as lives were created, they were lost amidst the battle field that Threa had now become. Zala prompted to create a more powerful form of Ghouls, monsters infinitely stronger, they were titled the "Geno".  With improved, almost limitless power a single Geno took down hundreds of Angels before falling in battle themselves. Azra responded to these abominations by giving life to "Arch-Angels" often called "Arches" for short. Elite winged soldiers who matched the Geno in every conceivable way. Among the fleets that went to war with each other, the commanding gods were reported to be seen fighting in quick, short bursts of head-on battle themselves.  By the seventh day Threa was crippled to a chaotic state, yet Azra and Zala's men still kept complete faith in their creators.  The war left undecided, the two were reluctantly swept up into their spiritual plane only to stay in wait for exactly 1 period.  Although majority of the Angels and ghouls followed their leader to the spiritual plane, a good portion remained on Threa as its first residents of life. Arches and Genoes disappeared off the face of the PlaneT not to long after, and so did all memory of their existence. The rebuilding of Threa began.
~The Evolution, The Beginning of End~
A century or so went by quickly, The Angels changed and evolved into beings know as "humans", while others evolved into a species called "sprites". Ghouls, at first, remained as they we're:  savage beasts without a conscious, but a startling decrease in power and, in-turn, threat was quite noticeable. As another century went by another life-form emerged, a humanoid ghoul....one with a heart and conscious no different from a human. Although similar looking to a human, most had odd colored skin, and also showed signs of enhanced strength and fighting instincts. Around this time any and all recollection of the seven day war was lost to all, only printed documents and scriptures were around to tell the tale. In spite of this, most humans spoke in ignorance against this new life and put them in the same category as the Ghouls. Through taunts and name calling this species was finally given their name:  the "Inhumane". The Inhumane we're hated on and had no way to prove their worth. It wasn't until a band of ghouls attacked a human village and we're beaten back by inhumanes who were roaming the streets that they found their calling. In a decades time the Inhumane began a flourishing business of "Demon Hunting" where they were hired and paid to assassinate any ghoul that wreaked havoc. The business was very successful, the Inhumane we're able to afford a living for them selves while displaying their worth to humans around. Time passed and as thought, the Inhumane we're accepted more and more but always kept at arms length, science made amazing strides around this time as a professor came across feathers left on the planet from Azra himself and using it as a source of energy or even to perform feats of magic. Times we're good and the economy was never better but as each quarter (255 years, ΒΌ of the period) passed Threa grew closer and closer to the end of its first period. The Year is now 999, Quarter 4...merely 31 years before the end of the period and the re-arrival of Azra and Zala.....



In-Game Images of the first open areas (Sry if my mapping isn't great but you should've seen it before...HORRIBLE...mapping 70% why all my other attempts at games failed, but im more than satisfied with these so i have high hopes for this game, as its already by far my most completed project yet, i hope their decent)


SCREENSHOTS:
Spoiler: ShowHide










Full Credit will be given to all sources and creators, i keep a log of all the resources and scripts i use as possible, they will be credited accordingly both in game and here.

The Niche

Followed through on myy earlier promise. Welcome to cp!
Level me down, I'm trying to become the anti-blizz!
Quote from: winkio on June 15, 2011, 07:30:23 pm
Ah, excellent.  You liked my amusing sideshow, yes?  I'm just a simple fool, my wit entertains the wise, and my wisdom fools the fools.



I'm like the bible, widely hated and beautifully quotable.

Dropbox is this way, not any other way!

ConflictX3

Been absent for awhile, have alot on my plate, this update will be rather small because i'm working on a much bigger one for hopefully, July.

- Basic Attack Animations for All characters are completed
- Re-taught myself the Chaos Rage Limit System by blizz and nearly completed it for all chars.
- Improved on storyline elements
- Updated graphics on important characters (facesets mainly)
- Added a Blacksmith script (Forever Zero) and completed weaponry
- Began working on Worldmap
- New Title Screen

not tooo much for the time i've been gone but between working on my album and working period at a retirement home its hard to put in work for this project but i'm still adamant on progressing with it slowly! :)

ConflictedX3

Sorry for Necro-Posting, But i'm back once again, had to graduate from college real quick  :^_^':

Since last week i got an instant burst of inspiration and have been working on this project AROUND THE CLOCK (sleeping at 5 a.m, waking up at 12 p.m and back at it)

i realized i really had something cool on my hands and i owed it to myself to ATLEAST complete a tech demo, and based on people's views if i will ever attempt to finish the rest.

Just saying high to the world :D, i know its a new username, my old account got deleted writefully so and as i'm conflicted on finishing it completely or not, i added the "Ed" to my name lol

Glad to be apart of the community again and hope to make some friends this time around, will update this page soon!
Would you believe Im a Rapper who owns his own Indie Label too? On top of my RPG Maker Interests? No? WELP! --> http://soundcloud.com/conflictcp  & POW!: http://www.youtube.com/user/IOIEntertainment

Blizzard

Lol, I must've deleted your account during one of my wipes of users with low post counts. xD
Welcome back! I hope you will make something worthwhile. Since you seem to be very dedicated to your project, I think that we can expect something good. :)
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

ConflictedX3

Thank you! I really appreciate that coming from you, i've been running through rpg maker sites/forums for who knows how long and it never ceases to amaze me how far your name has spread, your really quite the celebrity and role model, your CRLS script has taught me numerous things about not being afraid to try and understand how scripting actually functions, i can't write a line of code but i can more or less decipher it without instructions lol, but i digress.

Would you believe Im a Rapper who owns his own Indie Label too? On top of my RPG Maker Interests? No? WELP! --> http://soundcloud.com/conflictcp  & POW!: http://www.youtube.com/user/IOIEntertainment

ConflictedX3

To give a proper post:

Update
--------
- Animated Title Screen Added
- All Desired functions Scripts Added Except for 2 Placed In
- New extended Intro
- NeoMode7 Cutscenes Implemented
- Weapons - 100%,  Armors 100%, Accessories 50%, Items 80%
- Skill Shop Added For Magic System
- Completed World Map
- Re-learned the CRLS functions AGAIN and finished All characters except for Transformation's Soul Limits
- Storyline Edits

Things To Be Completed Before Tech Demo Release
------------
- Re-sweep of all scenes for spelling/grammar edits
- Improve maps with more animated livelihood
- Enemy Animations
- Complete extended Intro
- Complete Items
- Calibrate Player/Monster Stats & Exp Gain Curve
- Finish 2nd To Final & Final Scene of Act I

I'm Releasing Screenshots by the Sunday June 9th and Hoping to Release the Tech Demo By the end of this Month/start of July.
Would you believe Im a Rapper who owns his own Indie Label too? On top of my RPG Maker Interests? No? WELP! --> http://soundcloud.com/conflictcp  & POW!: http://www.youtube.com/user/IOIEntertainment

Blizzard

You can't really update your first post so I suggest you make a new topic for your game.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

ConflictedX3

June 07, 2012, 04:19:42 am #8 Last Edit: June 07, 2012, 05:20:58 am by ConflictedX3
 :facepalm: now that you mention it, your right, will do.

Edit: I DEEM THIS THREAD => DEAD.

New thread (Although i'm sure this topic will be closed before anyone even see's this):
http://forum.chaos-project.com/index.php/topic,11968.0.html
Would you believe Im a Rapper who owns his own Indie Label too? On top of my RPG Maker Interests? No? WELP! --> http://soundcloud.com/conflictcp  & POW!: http://www.youtube.com/user/IOIEntertainment