Okay, I need the following ASAP, this should be incredibly easy for someone to pull off.
First: Holy shit high Maximum HP for bosses
-The idea: Trying to give a boss 950,000,000,000,000 HP (for those of you who can't tell just by looking, that's 950 TRILLION).
-The Problem: Yeah, even when using a little snippet I've had laying around, it still likes to cap out at about 9999999 HP (Nine Million, ton of 9s after)Completed by Game_guy.
Second: Damage Cap Enforcement
-The idea: Okay, one character doing over a million damage per hit is ridiculous, nuff said
-The problem: No way to really set an adjustable damage cap.
--What I'd like: Put simply, just a way to set a "hard cap" (a damage cap that cannot be broken no matter what) and a "soft cap" (a damage cap that creatures are not limited by, and can be bypassed via equipment/status effects/etc.)
Third: Infusion Skill
-The Idea: A skill that adds an element or chance of inflicting a state with the next attack, but with a limitation on the number of Infusions that can be active at a time (default 4)
-Example: Blade Infusion: Fire makes the next attack have the Fire Element added. If BI: Fire is used and the next ATTACK (skill targeting an enemy) chosen is Lightning, the attack will have both the Fire and Electric elements. This can be boosted to an effect such as Lightning doing Fire, Electric, Ice, and Earth damage AND giving the capability to inflict Poison (Poison Blade being used, which would give the next attack the capability of poisoning the target).
Fourth: Stacking States
-The Idea: ANYONE who has played WoW knows this one, states (buffs and debuffs) whose effects are additive for the number of "stacks" of the particular state exist on a character, each state having a limited number of stacks.
-Example: Attack Up would give a 10% increase to the Attack Power stat, with a maximum stack of 4. So casting Attack Up on a target 4 times would give them a bonus of +40% Attack Power. Casting the buff while at maximum stacks would just reset the expiration timer for the buff/debuff.
more to come eventually, gonna use this to display current requests.