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Darklight Resources
Darklight Resources
Started by darklight, March 07, 2008, 02:17:28 pm
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darklight
Awakened Visionist
Posts: 82
Logged
Darklight Resources
March 07, 2008, 02:17:28 pm
Last Edit
: March 31, 2008, 12:06:11 am by darklight
I'm opening this thread to share my own resources with this community. ;D CP is the only community I'm posting this on, but if you're active on other forums feel free to link back to this post. I thought about releasing them after releasing my project, but that's going to take awhile, and I figured you guys could use 'em now.
Suggestions are welcome and I can try, but I'm not a professional spriter so don't expect much.
Switches
- I'm not a fan of most of the RTP switches, so I made some!
switches
:
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I was wondering why Enterbrain only had a switch in the up position in the tileset, and then I realized while making this that it was actually a hammer... lol
Not mine, but if you know who made it I can give them credit.
Orb switch ripped from Secret of Mana
Skull switch re-created from Secret of Mana; different variations are to match the different cave walls with a little hue change; if you want a creepy laugh to go with this switch use the System10 SE with the pitch at 50%.
16 Orbs
:
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requested by nathmatt
NEW!
The demo release has been pushed back. In the meantime, you can check out my
resources
thread.
I'm also working on the project site - stay tuned for a launch very soon!
Chaze007
Astral Trancist
Posts: 714
Open Your Eyes!
Logged
Re: Darklight Resources
March 07, 2008, 02:44:44 pm
#1
Last Edit
: March 07, 2008, 03:14:27 pm by Fallen Star
these are nice,Permission to use them?
A
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darklight
Awakened Visionist
Posts: 82
Logged
Re: Darklight Resources
March 07, 2008, 04:23:40 pm
#2
Last Edit
: March 08, 2008, 02:18:59 pm by darklight
Of course! Post some screenies or a demo or something when you're done so we can all check it out.
Power ups don't hurt, either.
The demo release has been pushed back. In the meantime, you can check out my
resources
thread.
I'm also working on the project site - stay tuned for a launch very soon!
shdwlink1993
Ethereal Devastator
Posts: 420
Logged
Re: Darklight Resources
March 30, 2008, 10:35:13 pm
#3
These are pretty neat! And about the orb statue thingy, I have that, and the filename is Org-ObjectC01. Since there are several Org- files there, i'd say it's a fair guess that that's his name. Or an abbreviation of it.
Once again, cool.
Stuff I've made:
XP Scripts
:
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HoT DoT
Save File System
- I swear I'll update it soon!
Teleportation
Database Limit Breaker
VX Scripts
:
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HoT DoT
Teleportation
Database Limit Breaker
"Never think you're perfect or else you'll stop improving yourself."
"Some people say the glass is half full... some half empty... I just wanna know who's been drinking my beer."
Calintz
Guardian of Chaos
Posts: 3,699
A Pixel's Worst Nightmare
Logged
Re: Darklight Resources
March 30, 2008, 10:37:23 pm
#4
Your switches are quite nice!
darklight
Awakened Visionist
Posts: 82
Logged
Re: Darklight Resources
March 30, 2008, 10:47:33 pm
#5
Thanks guys! I have some more to put up, I just hate how slow photobucket is. I'm gonna upload them as soon as I'm done editing my version of the ultimate tileset. If Arramon's is twice as big as Inq's ultimate tileset, mine's twice as big as Arramon's.
The demo release has been pushed back. In the meantime, you can check out my
resources
thread.
I'm also working on the project site - stay tuned for a launch very soon!
Calintz
Guardian of Chaos
Posts: 3,699
A Pixel's Worst Nightmare
Logged
Re: Darklight Resources
March 30, 2008, 11:38:01 pm
#6
Lol, but that makes the tileset unpractical.
darklight
Awakened Visionist
Posts: 82
Logged
Re: Darklight Resources
March 31, 2008, 12:02:47 am
#7
I dunno - for me, it makes it more flexible, especially with the number of objects that are available. I can combine tilesets (town + caveset = underground city!) without having to set the passabilities for each one. The ubermerged tileset is mainly for my own project, but I'm just making it available to whoever wants it. I have to admit I got sick of merging though
Also, I added a new resource (shields) in the first post.
The demo release has been pushed back. In the meantime, you can check out my
resources
thread.
I'm also working on the project site - stay tuned for a launch very soon!
Calintz
Guardian of Chaos
Posts: 3,699
A Pixel's Worst Nightmare
Logged
Re: Darklight Resources
March 31, 2008, 12:05:28 am
#8
The top row are fantastic!!
Phasedscar
Ethereal Devastator
Posts: 302
Oh god not monday again!
Logged
Re: Darklight Resources
April 15, 2008, 01:13:53 am
#9
yeah, all the shields are quite nice.
I'll be honest though, I don't really care for ripped or copied images from other games. But that's more of a personal thing, since I want a totally unique look and feel to my own game. Either way you've done an awesome job.
Power up!
Spoiler
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My own game project & My resource workshop! (respectively)
http://forum.chaos-project.com/index.php?topic=608.0
http://forum.chaos-project.com/index.php?topic=682.0
What that is? Affection area for flails. -
Blizz-ABS, the ultimate ABS
The pictures in your signature may altogether be no more than 200kB. The height must not exceed 200 px and the width must not exceed 800 px. Altogether they may take up an area of 160000 px2. Every signature not matching this criteria is a subject of the moderator team to remove and leave this rule as message in your signature.
Sally
Sallygirl :P
Chaos User
Posts: 1,235
Logged
Re: Darklight Resources
April 19, 2008, 10:41:56 pm
#10
o cool, i like the shields and switches.. orbs are kinda nice, i dont like all of the colors most of them i do. the dark ones dont look good. but power up.
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