Passive Regeneration System for BABS
Version: 1.0
Type: Auto-Regeneration System
IntroductionThis event system regenerates the player's HP when not in battle.
Features
- Regeneration when not being attacked.
- Applies to the whole party.
- Adjustable regen interval.
- Adjustable regen value.
Screenshots
DemoSorry, no demo yet...
InstructionsWhat you'll need: • 3 Common Events
• 1 Switch
• 1 State
• 1 (or more) Skill/s (I'll explain later)
1. Make a Switch named "Always" or "Regen" and activate it on your 1st map with an autorun/parallel process event. (Since it will be active all throughout the game)
2. Make a state and name it "Off-Battle". Remove the check in the "Release at the end of battle" box and set its rating to 10.
3. Make a Common Event and name it "Regen". Set its trigger to Parallel and its switch to "Always" and insert these into Regen:
Note: You can change the Wait to how long you want the interval between heal waves, "17" in the 3rd line to the Off-Battle state, and the "1" in the 4th line to the value you want to regenerate.4. Make another Common Event named "Auto Off-Battle". Set its trigger to Parallel and its switch to "Always" and insert these into Common Event:
Note: You may change the Wait to how long you want before the state activates again.5. Make a third Common Event and name it "Activate On-Battle". Set its trigger to "None" and insert these:
6. Make a skill named "Attack" and set its parameters to how you want an enemy would normally attack. Or alternatively, make a separate "Attack" skill for every monster (like I did)to have a variation depending on the monster. Have the attack's & all the other skills' Common Event set to "Activate On-Battle". Pictures explain better than words.
7. Lastly, remove all monster's attack & replace it with the "Attack" skill you just made.
Voila! Passive Regeneration System Complete!
Credits and Thanks
- Me (ShadowPierce)
- game_guy
- Blizzard
Author's Notes->Compatible with other ABSs & battle systems but most likely not recommended...
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