If any of you are fans of the Chrono series, you may have heard of a small, Satellaview game known as Radical Dreamers, released only in Japan. A ROM was later obtained and translated by the DemiForce team, making it playable for the first time to an American and European audience. This game is a glorified text adventure that tells the story of a small group of thieves as they explore the massive Viper Manor, home of the treacherous Lord Lynx, in search of a treasure known as the Frozen Flame. It was off of this game that the later sequel to Chrono Trigger, Chrono Cross, was based. However, there are many who regard the original Radical Dreamers to be equal, if not superior, to CC. Though I am not one of those people, I did rather enjoy this game. My plan is to take this small, text-based game and turn it into a small yet full-fledged RPG experience. It's a fairly short story; the original game was only about an hour long (shorter if you knew exactly what to do,) and this remake won't be much longer. Hopefully, not only will this mean it'll be easier to keep the players interest, but also that it will actually be completed, unlike all too many projects around here. Another thing that will make this even easier to complete is the fact that I will need only a few character sprites designed and not much else, as I can draw from Chrono Trigger and the RTP for tilesets and NPC graphics, and the original game for the soundtrack, story, and layout. In keeping with the Chrono Trigger style, I am hoping to use Forever_Zero's Chrono style CBS once he completes it (with his permission, of course,) along with a number of other systems to create a base system that will be very similar to that of Chrono Trigger. The main concern I have at the moment is the spriting; as mentioned, I will need sprites for only the four main characters, one of which should be a simple edit of an already existing sprite - the problem is that I would, if at all possible, like these sprites to be in the style used by Chrono Trigger. I don't know if this has ever before been attempted, but I'm hoping that with all of the graphic talent here at Chaos Project, someone will be able to aid me in the task. Once I am a bit further in development, I will create a topic in the New Projects section, but for the time being, I am not far enough along that I consider this necessary. If anyone is interested in assisting me with these character sprites, please let me know by posting here. Specifically what I'm looking for are sprites to be created of the main characters and villain, namely Serge, Kid, Magil (this could easily be an edit of Magus' sprite from Chrono Trigger,) and Lynx. As anyone who has played the original Radical Dreamers is probably aware, these characters look a little different than their Chrono Cross counterparts, however, I have decided that I would prefer these sprites to be in the Chrono Cross style, as not only is there more reference material available, but the number of players having played CC is much greater than that who have played RD, leading them to picture these characters in their mind to appear as they do in CC (I'll admit that, having played CC first myself, I fall under this category.)
tl;dr: Anyone wanna help me with some Chrono Trigger style sprites?
UPDATE: I've finished the intro and the first scene up to where the first fight starts. Things are going along swimmingly. Once F0 completes his CBS and I have the sprites, I should be able to complete the first release of the game within a couple weeks.
UPDATE 2: I've made excellent head-way into the mapping and eventing. Once the sprites are finished and F0 finishes his combat system, I'll implement those and put up the first demo.