That's bullshit. Just put it in an already existing event. You won't even notice 10 additional event commands. Also, if you have already several parallel processes running, then you're doing it already wrong. I never had the need for more than 3 parallel processes and that was only on a few rare occasions with minigames that require separately updated processes due to delayed update (i.e. when using wait commands). Everything else works just fine with one single parallel process. And if you have giant maps in your game, then you are doing it very wrong.