@Calintz16438 : i'm dead set in having one because when i first started making Black Core, before i started it again with a better dagree of detail in it i got about 1/4 though Chapter 3: Cold Heart, Deadly Blood and i had about 500 maps and at the ned of Chapter 3, i would be half way though the game (meaning there is 6 chapters total) and i had done 3/4 of both the Earth World and the Crystal World with places you had to go to to porgress though the story, i still haddn't did the last 1/4 of the 2 worlds and the other area's where you don't have to go, or the 3rd world you can go to whihc is smaller that the 1st 2 (mainly because the north pole is blocked by a dark barrier and the south pole is blocked by a seal that is released when the final boss is destroyed) plus when you get the airship i was going to add a seperate map for within the airship, i got a bit worried that the game might to be how i wanted it by the end (if i even got to the end before i reached the limit), plus i would be good if i could have the final chapter as a serperate game (or disk whatever) so that way i can have a seperate small story for each character's ultimate weapon and 6th limit break, and some bonus stuff that leads to Black Core II: Black Howling, plus with Twin Core, it's like the final game in my Core Twinlight Worlds series and it has the combined world maps for Black Core II and Angel Core, meaning a lot of maps will be used at the start, so i need this badly just in case if i do reach the limit, and i'm not done in making them game
@Real Mugen: sometimes that might not be a good idea, you would want to keep the game as small as you can get it if your going to have it on the net so it will cut download time however marketing is a differnt story and making you game like 4.5 GB make idiots think the game is better than games like FFXII or Oblivion