Started by fugibo, March 09, 2008, 11:08:36 pm
Quote from: winkioI do not speak to bricks, either as individuals or in wall form.
Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.
Quote from: Blizzard on September 03, 2008, 04:36:47 pmLook in the script. Day and Night trigger switches which you can use to determine the daytime. You can obtain the hour by using "$game_system.ates.time.hour" (without the double quotes).Your best idea would be to assign the value to a variables (using "$game_variables[ID_NUMBER] = $game_system.ates.time.hour") and adding that to the event's precondition.
Quote from: Blizzard on October 27, 2008, 03:54:03 pm This will make the girl be there only between 8:00 and 20:00. I'm sure that you know how to use the conditional branch event command. Just do it the same way there.
Quote from: Blizzard on October 27, 2008, 05:30:22 pmI'm not sure as I haven't tested it myself.Keep in mind that if the condition of a higher page is valid, then the higher page will be displayed as it has priority. Maybe it's that?
Quote from: Aqua on October 27, 2008, 09:30:47 pmJust to let you know, the way you named your event, the monster id 1 will ALWAYS be on the map when the event is present, it just might not be visible.To fix it, you should get rid of \e from the name, then on page 1 with the bat graphic, set it to parallel process and have:$game_map.rename_event(EVENT_ID, '\\e')Note that the 2 backslashes are important.
Quote from: Blizzard on October 28, 2008, 10:09:43 amAlright, I can't see any mistakes on your side anymore so there might be a problem. I'll look into it as soon as I can.