#==============================================================================
# ** My_Window
#------------------------------------------------------------------------------
# This window deals with general command choices.
#==============================================================================
class My_Window < Window_Selectable
#--------------------------------------------------------------------------
# * Object Initialization
# width : window width
# commands : command text string array
#--------------------------------------------------------------------------
def initialize(width, commands)
# Compute window height from command quantity
super(100, 100, 205, commands.size * 32 + 32)
@item_max = commands.size
@commands = commands
self.contents = Bitmap.new(width - 32, @item_max * 32)
refresh
self.index = 0
end
#--------------------------------------------------------------------------
# * Refresh
#--------------------------------------------------------------------------
def refresh
self.contents.clear
for i in 0...@item_max
draw_item(i, normal_color)
end
#Shows the picture on the window
#Stores the picture into the battler
@bitmap = RPG::Cache.battler("t1.png", 0)
self.contents.blt(2, 5, @bitmap, Rect.new(0, 0, @bitmap.width, @bitmap.height), 160)
end
#--------------------------------------------------------------------------
# * Draw Item
# index : item number
# color : text color
#--------------------------------------------------------------------------
def draw_item(index, color)
self.contents.font.color = color
rect = Rect.new(4, 32 * index, self.contents.width - 8, 32)
self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
self.contents.draw_text(rect, @commands[index])
end
#--------------------------------------------------------------------------
# * Disable Item
# index : item number
#--------------------------------------------------------------------------
def disable_item(index)
draw_item(index, disabled_color)
end
end
#==============================================================================
# ** Scene_123
#------------------------------------------------------------------------------
# This class performs Options 123 screen processing.
#==============================================================================
class Scene_123
#--------------------------------------------------------------------------
# * Object Initialization
# menu_index : command cursor's initial position
#--------------------------------------------------------------------------
def initialize(menu_index = 0)
@menu_index = menu_index
end
#--------------------------------------------------------------------------
# * Main Processing
#--------------------------------------------------------------------------
def main
# Make command window
s1 = " Option 1"
s2 = " Option 2"
s3 = " Option 3"
s4 = " Option 4"
s5 = " Option 5"
s6 = " Option 6"
@command_window = My_Window.new(205, [s1, s2, s3, s4, s5, s6])
@command_window.index = @menu_index
@command_window.opacity = 255
# If number of party members is 0
if $game_party.actors.size == 0
# Disable items, skills, equipment, and status
@command_window.disable_item(0)
@command_window.disable_item(1)
@command_window.disable_item(2)
@command_window.disable_item(3)
end
# If save is forbidden
if $game_system.save_disabled
# Disable save
@command_window.disable_item(4)
end
#Fondo del menu = MAPA
@spriteset = Spriteset_Map.new
# Execute transition
Graphics.transition
# Main loop
loop do
# Update game screen
Graphics.update
# Update input information
Input.update
# Frame update
update
# Abort loop if screen is changed
if $scene != self
break
end
end
# Prepare for transition
Graphics.freeze
# Dispose of windows
@command_window.dispose
end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
# Update windows
@command_window.update
# If command window is active: call update_command
if @command_window.active
update_command
return
end
# If status window is active: call update_status
if @status_window.active
update_status
return
end
end
#--------------------------------------------------------------------------
# * Frame Update (when command window is active)
#--------------------------------------------------------------------------
def update_command
# If B button was pressed
if Input.trigger?(Input::B)
# Play cancel SE
$game_system.se_play($data_system.cancel_se)
# Switch to map screen
$scene = Scene_Map.new
return
end
# If C button was pressed
if Input.trigger?(Input::C)
# If command other than save or end game, and party members = 0
if $game_party.actors.size == 0 and @command_window.index < 4
# Play buzzer SE
$game_system.se_play($data_system.buzzer_se)
return
end
# Branch by command window cursor position
case @command_window.index
when 0 # Option1
$Victory =+ 1
$scene = Scene_Map.new
when 1 # Option 2
$scene = Scene_Map.new
when 2 # Option 3
$scene = Scene_Map.new
when 3 # Option 4
$scene = Scene_Map.new
when 4 # Option 5
$scene = Scene_Map.new
when 5 # Option 6
$scene = Scene_Map.new
return
end
return
end
end
end
But I have a problem. After I use the menu and go back to scene_map, if I open again the menu or do a map transition, the game crash (
).