So after finding a really dope tileset and painstakingly building a custom world map, I stumbled across this script:
http://www.rpgrevolution.com/script/53/Now, in this point of development I'd really rather not go through the trouble of completely reconstructing my world map system, but I think it could be improved upon by a couple of the functions in this script.
I need to be able to call a script when the player exits onto the world map that causes the sprite to display at half-size and enables pixel movement. It would obviously need to adapt the encounter system to be based on pixels as opposed to classic steps. Anyone up for it?
P.S. forgive me if I'm not using appropriate terminology. I'm new to all of this.