While this might not be of any relevance to anyone on here, it's something I was impressed with. My friend wrote it in response, I would assume, to one of my Facebook statuses and the ensuing comments. It's really a wonderful piece of work.
Note: CAD is the Canadian dollar.
Video Games and Value
by Danny Tran
I am no mathematician. By no means do I claim to be. I am in fact, horrible at math. However, I don't know how many times I have been ridiculed or chastised for being a gamer, and supporting the video gaming industry by spilling my money into purchasing games. Before anybody asks, yes:
I know you can download games.
I like to own legitimate copies of games I like (in a show of good faith to the developers and the industry itself). Nothing is quite like owning a real copy. Sure, it's just a piece of plastic etched into billions of notches by a laser. It's legitimate though. Made by the company itself, sold straight through an outlet to the end consumer: me. I've pirated things before, naturally. It's the only way to get some games these days anyway, but that is contrary to the point of this note.
The premise is simple. I take a popular form of entertainment. I then take the amount of money it takes to access said entertainment, and look at how long one is subjected to it for. My favourite benchmark is a movie ticket. I'll start with that.
At the local theatre, a movie ticket is $9.32CAD after taxes. I'll assume the average runtime is 120 minutes. An hour of entertainment therefore costs $4.66CAD. This is the base "entertainment value," as purely as I can assume it is excluding subjective measures such as whether you liked the movie or not.
A new copy of a video game is generally $59.99CAD, $67.79CAD after taxes. For a new release to be more cost efficient than a movie, it must run longer than 14.5 hours. The standard minimum competion time for a single-player game is 20 hours ($3.38CAD/hr). Usual completion times range from 40 to 60 ($1.65CAD/hr - $1.13CAD/hr) hours, meaning on average a new release is already more cost efficient than seeing a movie on average.
I pirated TES4:Oblivion (to my shame), but when I got it it was retailing for $39.99CAD, which would be $45.19CAD. A single playthrough netted me 140 hours of game time, meaning I would have paid for 32 cents/hr had I bought it. Phenomenal game; I'd play it again. Where else will you get entertainment that immersive for that price? Never mind the hundreds of mods you could get for the game to extend your playtime further.
That's not to say there aren't games that are short and not cost efficient. However for the most part they are, and I'm sick of people telling me that I should spend my money going out to see movies, going for lunch/dinner, shopping for clothes, whatever.
I could go on to compare and endless list of items vs. video games, how multiplayer prolongs the lifespan of any given game, revisiting and replaying a game, etc. etc. but I'm sure this illustrates my point well. Massively multiplayer games are another story of their own which I won't even try to get into.
Video games are, for me, one of the most cost effective forms of self-entertainment next to sitting around doing nothing or riding a bike.
Source:
http://www.facebook.com/note.php?note_id=435446399854&ref=notif¬if_t=note_tagMost of you probably can't see the source, but whatever.