[VX] Mana World: Online Gaming

Started by Fain, September 12, 2010, 09:21:48 am

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Fain





Story

Didn't think it'd be that neccesary but:

"For 1000 years, we live in a world of monsters, dragons and gods. Everyday is a fight for survival as Humanity struggles to protect themselves from darkness that surrounds us. But we are not weak, we have a power granted by the very Gods we fight, to unleash powerful strength. Time and time again we should have been crushed by Dragons or Gods but we have survived, thanks to our inner powers. Today I have created a way to harness this power in us, so that we may truly be able to stand against the Monsters, the Dragons AND the Gods that have tried to wipe us out! I stand here before you humanity, to join my army, destroy the evil around us and save this.....no, save OUR world from extinction. Together we can rise to the challenge to change the world! Join me, and become......a Mana Warrior!"
                                          Words said by the The Emperor Sieglinde

Features


Mana World will offer Multiple Lands, Variety of monsters and a gaming experience you won't forget.

Fight monsters and carve from them valuable items with a new Active Battle System.

Go on quests with up to 5 players and gain valuable rewards.

Create Armours and accessories from the very monsters you carve from in the forgery.

With a wide range of job types and skills to unlock, you'll never get bored.

Unlock your Inner power and fight the dragons and gods with the special "Sankai" release.

Introduction

At the beginning of this game you will be asked to create a character and choose your class and class type. Customization will be the basic hairstyle, eyes and gender. You will then be asked what kind of class you want and the type of weapon you'll be using. You will then start in the city (not named yet XD) and will given you weapon and very basic armour. The help guide and some npc's will help get to understand the game and how it works.

Jobs

Warrior

Warriors like to get up close with the enemy and fight with swords (shield as well depending on the type you pick). Warriors are divided into three basic weapon types:

Sword and Shield
This is the most balanced type to be as you have will balanced attack, defence and agility. You have fair range of magic and sword skills and In Sankai mode you have the ability to use the Defender only skill "Guard". At level 50 you have the choice to advance in your sword and shield skills and become a Gladiator or advance in your Magic and become a Magic Swordman. (Keep in mind that Advancing in jobs does not change your weapon but allows to wear special armour and gain more skills.)

Two-Handed Sword
Two-handed sword types are one most the strongest melee fighters you can ask for. They have an immense amount of power and their skills can hit a wide-range of enemies at once. Their only weaknesses are that they don't have any magic skills and they skills they do have usually lower their defence for more power. They can advance into Berserkers improving their strength greatly or become Defenders and gain skills to increase their Defence.

Dagger
Dagger types are nimble and can finish off their opponents very quickly. They have a very few magic skills and very few melee skills but they are usually favoured for their unique buffs. Dagger types have reduced cooldown times meaning they can use their skills faster and earlier than any other class. Dagger types can advance themselves into Assasins learning a skill that can Instant K.O or become a Ninja and gain a unique set of melee skills and buffs.

Magicians

Magicians are very balanced since depending on your choice can either get up close using magic or stay at a distance healing from afar. All Magicians do not have a weapons but use just their magic to imitate weapons. There are six types of magicians which are:

Fire Type
Water Type
Lightning Type
Light Type
Dark Type
Dragon Type

Fire Type
Fire types excell at fire magic (Obviously XD) and have a variety of close and long-range spells. Fire Types have a natural weakness to Water and their only weakness is Water Monsters. They become Burning Brawlers allowing them to advance in the close-range magic and become Blaze Magicians excelling and long-range fire magic.

Water Type
Water types excell at water magic and have a natural weakness to Lightning. They have wide-range of long-range spells and very few close-range spells. They can advance themselves to Aqua Tyrant learning many new close-range water magic or become Wave Magician excelling at long-range spells.

Lightning Type
Lightning types excell at lighting magic and have a natural weakness to fire. They have wide-range of close-range spells and very few long-range spells. They can advance themselves to become Lighting Demon giving them tremendous boost to their Sankai and more close-range magic or become a Thunder Magician and learn more long-range lightning magic.

Light Type
Light types are seen as Healers since they possess a wide-range of healing and supporting skills, Light types are rare since they have almost no offensive spells whatsoever and usually seen in the back of the party. They have a natural weakness to Darkness and can advance themselves to Priests learning many more Healing and supportive magic or become a Holy Shura and learn more offensive magic and a deadly move that can only be used in Sankai.

Dark Type
Dark types excell at dark magic and have a wide-range of offensive magic. They have the power to summon the dead and have them fight. They have a natural weakness to Light and can advance themselves to Necromancer allowing them summon powerful beings or become a Shaman, learning deadly dark magic.

Dragon Type
Dragon types are basically, the best at killing monsters, especially dragons. They have learnt the ways of the dragon and turned that into magic. They have a good balance of Close-range magic and Long-range magic and even have a few healing skills of their own. They have no natural weakness and can advance into either a Dragon Slayer or Demon Binder.

Marksman
Marksman are dangerous fighters who fight at a distance using a variety of weapons. They have three types of Marksmen which are:

Dual Pistols
Bow & Arrow
Rifle

Dual Pistols
These type of Marksmen are very balance since they have good offensive and speed. They also have alot of status inflicting bullets which makes them useful in a party. They have a variety of long-range skills and magic which means they can handle themselves even when theiy're on their own. They can advance themselves to Gunslingers increasing their long-range skills or become a Sherriff learning a few deadly skills.

Bow and Arrow
These kind of Marksmen are very agile and have good variety of status inflicting skills and a few supportive skills. Out of the three marksmen type, they are the fastest and dealing damage and avoiding dangerous skills. They can advance themselves into Falcon Arrows learning more long-range skills or become Ranger and learn more Supportive skills.

Rifle
The Rifle type Marksman are one of the deadliest types in the game. They posses a rifle, a weapon than silently kill an enemy and leave carnage behind them. They have wide-range of long-range skills and because of that, have no magic skills. They can advance themselves to Sniper and learn more deadly skills or become a Death Shot learning the most powerful long-range melee skill in the game.



Samurai
Fight using the ancient sword techniques. With your trusty katana, cut your enemy with elegance. The three types of Samurai are:

Missile Katana
Two-Handed Katana
Twin Katana Swords.


Missile Katana
Mana Technology has fused the past with the future bringing you the Missile katana. Cut your enemy with elegance in Normal Mode and unleash the powerful Missile when in Sankai. The Missile Katana brings a whole new meaning to the word "destruction". You can advance yourselves into either a Samurai Master, learning more sword skills or become a Revolutionist Samurai learning skills to improve the Missile power in the katana.


Two-Handed Katana
Train in the ways of the Katana and cut your enemies with legendary samurai techniques. The Two-Handed Katana the power weapon for a Samurai. It's not as strong as the Giant Sword but makes up for it in weight, allowing the user to cut and dodge as if they were holding a dagger. You can advance yourselves with this weapon into a Shaolin Samurai perfecting your skills and gaining new ones or you can become a General, mastering the inner power of the Two-Handed Katana.


Twin Katana Swords
The Twin Katana Swords holds the strength of a sword but allows for quick striking and quick movement. One of these katana's is bad enough but to hold one in each hand can cause carnage on the battlefield. You can advance yourselves with these weapons to become an Endo, perfecting your inner power or become a Tyrant learning deadly, ferocius skills.

NEW CLASS

Brawlers

Brawlers are masters at using their fist and feet, they can deal quick and powerful hits and can easily fend for themselves. The three types of Brawlers are:

Glove Type
Aura Type
Kickboxer Type

Glove Type
Glove types are Brawlers who fight with their hands. The gloves were usually worn so that they didn't bruise their hands easily until Mana came around. Glove types have a good balance and speed but have a natural weakness when it comes to Defense. Glove types can advance to either Monks learning more dangerous combos or become a Champion learning Defense skills and afew combo skills.

Aura Type
Aura types are those who actually don't use Mana but the inner strength held within them called Aura. Aura type Brawlers have been around for thousands of years before the rise of Mana and have always believed in Aura type magic. Their most sacred skill is the Aura Sphere, a ball of concentrated energy which can massacre single foes. Aura Types are good in one on one situations since they don't have any area skills. They can advance themselves to Aura Master perfecting their Aura abilities or become an Aura God, learning and creating new types of Aura Spheres.

Kickboxer Type
Kickboxer types are quick and agile and rely on their feet.  They are very quick and deal fast and deadly combos. Though they actually have low attack and Defense, they making up for with speed and intelligence since they a good range or magic skills. Kickboxer Types can advance to become a Typhoon, learning more wide-range skills or become Masters focusing on one on one type skills.


Sankai
(Inspired by an anime called Bleach)
One of the unique features of this game is the power Sankai. Sankai unleashes the true power of your power or ability and gives you power you can't achieve normally. Each type of class has its own Sankai therefor it's own unique abilites. During a quest, at the bottom of your screen lies a Sankai bar, this bar increases by 1% each time you kill a monster or 5% for each time you skill a monster using a skill. When this bar reaches 100% a new skill appears in your skill list called "Sankai" click it and your weapon transforms into a more powerful form or you may change in form completely. In Sankai mode, you lose all your MP but skills now use up your Sankai bar, every second you lose 1% and skills now reduce your Sankai bar instead of using up MP, when you bar reaches 0% you will revert to your normal form but will be weak for 1 minute, this is the after effect of using it. After you use Sankai you won't be able to fill up your bar for 5 minutes. Each Sankai is different and each and every Sankai holds unique abilites and special finishers.

Well that's all I have for now. There maybe updates on classes and screenshots. This is a completely new project so I accept every job since I believe with team effort, this game could become a reality and possibly one of the best Online RPG's made on RPG Maker. If you have ideas that you think might help with this game, you can mail this account or just reply here.

Thanks in advance ^^
(btw, srry for putting in wrong post >.>)