Chronicles of Sir Lag-A-Lot (Blizz-ABS example game)

Started by Blizzard, January 08, 2008, 09:59:31 am

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Blizzard

January 08, 2008, 09:59:31 am Last Edit: October 19, 2021, 05:28:24 pm by Blizzard
First of all: Blizzard is my alias, not my company name! The "company" name, if you will, is StormTronics.
This game serves as main example demo for the Blizz-ABS.

Background story

There is actually none. The game is too short to have one.
Other than that this game is a satire. The characters are acting so serious that it will just make you laugh. With enemies named "Cold Lunch", "Reply", etc. places named like "Spamfalls", "Nooblands", etc. and weapons named like "Banana", "Rubber Sword", etc. you have no other choice than start laughing.

Story

Sir Lag-A-Lot is an honorable knight of the Leet Order in the Leet Kingdom. He has survived many adventures and has stopped many villains from taking over the world. This time his adventure takes place takes him to no other location than his own home: Leet Kingdom. The evil Lord Flamer has taken over Leet Castle and is trying to accomplish his "Taking over the World" plans. He has thrown Sir Lag-A-Lot together with Arshes (possibly the only two persons who can stop him) into a prison. How will this end?

The characters

Sir Lag-A-Lot is the only playable character in the version as Blizz-ABS does not support ally AI yet.

Sir Lag-A-Lot

Race: Human
Class: Knight of the Imense Lag
Age: 67
Gender: male
Speciality: Lag
Character type: Playable Character
Background: Sir Lag-A-Lot is an honorable knight of the Leet Order in the Leet Kingdom. He has survived many adventures and has stopped many villains from taking over the world. This time his adventure takes place takes him to no other location than his own home: Leet Kingdom. Sir Lag-A-Lot has dedicated his life to saving the world and reducing the lag in Blizz-ABS.

Arshes

Race: Human
Class: God knows
Age: 31
Gender: male
Speciality: Unoriginality
Character type: Guest Star NPC
Background: Arshes has quit his job at Enterbrain and after quitting his job at the "Kill Arshes Minigame" in Vendetta, he somehow ended up in Leet kingdom in the prison in Fort Grox together with his old friend Sir Lag-A-Lot.

Forum

Race: Human
Class: Mage
Age: 95
Gender: male
Speciality: Magic
Character type: NPC
Background: Forums lives in Post Tower, just east from the Spamfalls. He will be of great help to Sir Lag-A-Lot during this adventure.

Lord Flamer

Race: unknown
Class: unknown
Age: unknown
Gender: male
Speciality: Clichéd Evil
Character type: Boss
Background: Lord Flamer has taken over the Leet kingdom and thrown Sir Lag-A-Lot into the prison in Fort Grox. He is a clichéd villain and probably just another villain unfortunate enough to meet the legend Sir Lag-A-Lot. But he was smart! He threw Sir Lag-A-Lot into a prison! What an original idea! There's no way Sir Lag-A-Lot could escape! :V

Features

  • uses Blizz-ABS 1.63
  • StormTronics CMS Hybrid Edition (moded)
  • Tons of Add-ons (moded)
  • Arshes as guest star
  • satiric storyline with many parodic elements, a lot of clichés and funny self-reference
  • uses maps from "Lexima Legends - Chaos Project" (Castle Luvia, South Lorence Cave, Dark Passage, Adel Tower) as well as a couple of original maps
  • in the entire game only 6 Switches and no Variables were used
  • approximately 45 minutes to 1 hour of gameplay

Download

(about 5MB)
Chronicles of Sir Lag-A-Lot
Mirror 1
Mirror 2

Screenshots



Additional info

This game requires the RGSS RTP installed to be playable!

This game was NOT compiled and encrypted. You are free to use any resources, but be sure to give appropriate credit. The greatest part of the graphic files was done by me. Since there are graphically edited files by me as well, don't credit me as maker, you can credit me as editor.
This game does not use the default configuration of Blizz-ABS, so don't copy the script from the script editor, use the script provided in a separate text file. The game controls are default, RMXP's controls are being overriden.
This game mainly serves for demonstration of the Blizz-ABS, so if you wonder "Why does this enemy shoot that? How can I make that in my game as well", your best bet is to read the manual and to check out how the configuration was set up. I have additionally added comments on my configuration, you will recognize them by a double ## instead of a single #.

Credits

Producer:
  • Boris Mikić alias Blizzard
Graphics:
  • Enterbrain
  • landofshadows
  • Various artists
Main Engine:
  • Enterbrain
Music:
  • Enterbrain
  • Various artists
Custom Scripts and Blizz-ABS:
  • Blizzard
Additional Blizz-ABS Graphics:
  • Blizzard
Mapping:
  • Original maps by Blizzard
  • Maps from "Lexima Legends - Chaos Project"
Title Music:
  • E Nomine - Die schwarzen Reiter (Blizzard Edit for Blizz-ABS Demo)

Everything else

That's all. N-Joy! =D
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Sally


Galatea

Hey blizz, how did you make the Menu screen slide and dont cover the
game screen?? Thats pretty amazing.
Can i know how did you do it?  ;D

Nortos

it's in his menu that's out to the public "StormTronics CMS - Hybrid Edition". I think he uses the viewpoint code and spriteset map stuff

Blizzard

What Nortos said. Until I post the script here, you can get it from the old forum.
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Nortos

or just take it from this demo as it's editable but I'm not sure if has latest version O.o

Blizzard

No, it doesn't. It has the version it uses. It would be a pain to upload this game again everytime I release a new Blizz-ABS version.
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Galatea

Yeah, and im not good at breaking codes.
I have 2 options, its either i get the codes from the game
itself (even i dont understand it ).
or someone teach me how they did that.
haha, sorry if i go off topic again.  :-\

Sase

February 14, 2008, 05:40:47 am #8 Last Edit: February 15, 2008, 10:16:21 am by Tsurara
Just to say the music at the beginning is from Final Fantasy X, composed by Nobuo Uematsu.

Nice game for a sample.

Also when I was coming down from Post tower, and a mimic attacked me the game couldn't find a file.

And one more thing: Am I free to use that piece of music in my game if I credit E Nomine and you?

Blizzard

February 18, 2008, 06:50:22 am #9 Last Edit: February 18, 2008, 06:52:33 am by Blizzard
Thanks for the info, I'll be sure to credit him if I keep using the music file in my own game since I found another BGM for this game.

I know about that bug with the mimic, it is related to a bug in the Blizz-ABS version. It happens when you quickly change from defend stance into attack. I fixed it in a later version already.

And sure, you can use the music with credit. Best is you just leave that file name. The original is by E Nomine, I simply cut the music and adjusted the length of the intro scene to make them fit together.
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legacyblade

Blizz, you should seriously update the script being used in game. The newer Blizz ABS script has much more power than that of the demo, but most people just try the demo. A lot more people would use the script if you updated the demo, especially when you add the party AI feature. Most scripts either have good AI, or flexibility and good sprite handling. If you made your demo have the version 2.0 (once it comes out), everyone would be using this script.

Blizzard

You obviously are new to CP, lol! I've already mentioned a couple of times that I will release a CoSLAL Second Edition with Blizz-ABS 2.0 once it is done. :)
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legacyblade

Oh, ok. Yeah I am new, just joined a little bit ago. I'll await this new version, I hope it's as good as the first  ;)

Blizzard

February 20, 2008, 06:10:56 am #13 Last Edit: February 20, 2008, 06:11:53 am by Blizzard
It will even be better. Here's a short list of the most obvious new features:


  • using 100% non-RTP background music files
  • using Blizz-ABS 2.0
  • fixed many mapping bugs
  • Sir Lag-A-Lot now has more max HP and more max SP
  • Arshes is a playable ally
  • Sir Lag-A-Lot and Arshes can use Chaos Drive
  • every killed enemy now gives more Rep
  • the Banana now can retrieve distant dropped items


The bolded part means that I will make the compatibility plugin for CRLS and Blizz-ABS soon.
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Nortos

CHAOS DRIVE F*&% YEAH! :) can't wait and banna retrieving dropped stuff :) Will you have it involved in puzzles too?

legacyblade

Woot, a working boomerang. Also that sounds awesome, a chaos drive!? Also, looking forward to non RTP music, ;)

Blizzard

Nope, no puzzles as only "dropped item" events can be retrieved.
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Nortos

well you could still make an unreachable key or something :P

legacyblade

Yeah, you should give the ability to make an event a drop item by putting \DI[n] (where n is the time it will stay on the map, put 0xFFFF for "infinite"). That would be cool!

Blizzard

Hm... And then it would be treated as dropped item event, whatever event code you put in... Nice idea, I'll include it in 1.9.
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legacyblade

Yay, the BlizzABS is getting some XAS style functionality, the ability to make puzzles (its done different in XAS, so no worries, anything can check if its been hit by anything, so you can make cuttable grass!)

Blizzard

But most probably I won't implement combos. Most probably doesn't mean no, though. The allies being able to perform combos would the the hardest part to do.
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legacyblade

No combos is fine with me. Just as long as the party has AI!

Valcos

Yeh, how would you make the party have ai?!? ??? If you do throw that in there :P
"We are all in the gutter, but some of us are looking at the stars."
-Oscar De La Hoya

Chaze007

you should make the hud look better & a lockpicking system
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Nortos

lockpicking wouldn't be too hard :P (for Blizz :)) also doesthe HUD have faceset support? that would be easy to do Blizz if not

Blizzard

I tried to make the HUD as small as possible to avoid wasting space. You can easily script a faceset feature, you just need to find the space. :P
And yeah, the allies' AI will be based on the enemies' AI. I just need to make the allies be able to follow the same pattern and then change some of the basics of the enemy AI to support some ally specific features.
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Fantasist

Hey, here's an idea that should rather go into the Blizz-ABS thread. Why don't you make it possible for others to make HUDs for Blizz-ABS (different layouts)? Don't change the technical part, but just the code, like the width and stuff.
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Blizzard

February 25, 2008, 11:35:51 am #28 Last Edit: February 25, 2008, 11:40:24 am by Blizzard
Because the HUD can be disabled and somebody can simply use an external HUD. (-_-')
Actually they can. They only have to modify the "Hud" class. Just modify the draw_something methods and def initialize, it's not difficult. Somebody would still be able to use the key assignment display along with the minimap, the HUD's layout would just be different. Of course, somebody would have to know how to script then. (-_-')

EDIT:

Quote3.4. Enhancing Blizz-ABS

You have made a plug-in for Blizz-ABS and want to share it? But you are afraid maybe it won't work or could cause problems and incompatibility issues? No problem! You can check if the Blizz-ABS script is available and after that check its version. Otherwise you can just throw out a message. Just Check the global variable $BlizzABS and if its value is true, you can check the Blizz-ABS version by using BlizzABS::VERSION and even the edition by using BlizzABS::EDITION. Here is a simple example:

if $BlizzABS != true || BlizzABS::VERSION < 1.24 || BlizzABS::EDITION != 'Compact!'
  p 'YOUR_SCRIPTNAME_HERE needs Blizz-ABS of version 1.24 or higher ' +
     'and Edition "Compact!". RMXP will now close'
  exit
end

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Nortos

would be pretty easy though and they could easily add in facesets as well or even background images

Fantasist

I get your point Bliz, but
QuoteBecause the HUD can be disabled and somebody can simply use an external HUD. (-_-')

Which could lag if not properly made, and why going through the trouble of using another HUD and disabling the Blizz-ABS HUD which works so nicely without lag? But yeah, it's already like that. The new plug-and-play HUDs will just be mods of the HUD class. I didn't realize ^_^
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Sally

but what about different skins for the mini map, hud, the other thing that shows skills. make a folder for the skin, and players can make there own skins and then theres an option of what skin you would like to use... do you understand what I'm trying to say, kuz it sounds confusing to me...

Blizzard

I use sprites, not windows for the HUD to minimize lag. That's why windowskins practically won't work.
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Blizzard

Wow, this thread hasn't had any posts for quite some time. Since Blizz-ABS v2.0 will come out soon, I will make Chronicles of Sir Lag-A-Lot - Second Edition with Blizz-ABS 2.0. ^_^ Anyway, here is a small list of a few new features CoSLAL SE will have:


  • using 100% non-RTP background music files
  • using Blizz-ABS 2.0
  • fixed many mapping bugs
  • Sir Lag-A-Lot now has more max HP and more max SP
  • Arshes is a playable ally
  • Sir Lag-A-Lot and Arshes can use Chaos Drive, Soul Rage and Soul Limit
  • every killed enemy now gives more Rep
  • the Banana now can retrieve distant dropped items
  • quick switch of weapons on the map if you press Q/E (special unreleased plugin for Blizz-ABS)
  • using wall tags, swimming and many other features that were not used before
  • the game has SDK 2.3 installed to demonstrate compatibility with Blizz-ABS
  • RTP is not required to be installed anymore
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Ryex

Quote from: Blizzard on July 11, 2008, 06:38:19 am

  • the game has SDK 2.3 installed to demonstrate compatibility with Blizz-ABS



man that must of been a pain to do
I no longer keep up with posts in the forum very well. If you have a question or comment, about my work, or in general I welcome PM's. if you make a post in one of my threads and I don't reply with in a day or two feel free to PM me and point it out to me.<br /><br />DropBox, the best free file syncing service there is.<br />

Blizzard

July 19, 2008, 11:05:41 am #36 Last Edit: July 19, 2008, 11:08:25 am by Blizzard
For crying out loud.
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Fantasist

lol! It's was supposed to mean it was not a pain at all!
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Ryex

to i meant to make it copatable with SDK 2.3 that must of been a pain
I no longer keep up with posts in the forum very well. If you have a question or comment, about my work, or in general I welcome PM's. if you make a post in one of my threads and I don't reply with in a day or two feel free to PM me and point it out to me.<br /><br />DropBox, the best free file syncing service there is.<br />

Blizzard

No, FTS is right. It wasn't even close to a pain as I thought it would be. I was surprised that I made Blizz-ABS so well that it was no problem at all. Blizz-ABS FTW!
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Ryex

I no longer keep up with posts in the forum very well. If you have a question or comment, about my work, or in general I welcome PM's. if you make a post in one of my threads and I don't reply with in a day or two feel free to PM me and point it out to me.<br /><br />DropBox, the best free file syncing service there is.<br />

drahc

cant wait for the release of the Version 2. Do we have a tentative date master blizz?

Blizzard

Luckily no. xD First I need to release 1.99, then I have to make the ally AI and completely revamp the entire game. At least the revamp is more than half done already. I need to create extra sprites for the second character and for the Chaos Drives, that's what will take some time.
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Mightylink

:O you broken the golden rule

"Thou shall not use Arshes!"

lol jk, cant wait to try this game, ganna download now

Blizzard

In CoSLAL SE Arshes is actually the second party member. And I am allowed to break the rules, because it's a satire game. :lame excuse:
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KRoP

Blizz make an updated version I DEMAND YOU. >:(
The script just looks so long and intimidating, I feel I need a demo I actually know works like the current verison. :twitch:

Blizzard

I will make an updated version along with Blizz-ABS 2.0 and another one later featuring combos.
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nathmatt

thought id post in here since no 1 has in a while now 2.03 is out cant wait for SE  :D
Join Dead Frontier
Sorry, I will no longer be scripting for RMXP. I may or may not give support for my scripts. I don't have the will to script in RGSS anymore.
My script


Blizzard

It will be called EXA Edition and I have mostly spritework to do until I can release it. ._.
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Chaze007

Always I Wanna Be With You! Make Believe With You!

Juan

Chronicles of Sir Lag-A-Lot
Dropbox Who need luck when you can make your own.
3ds Friend code: ShowHide
 4468 1422  6617

Chaze007

Always I Wanna Be With You! Make Believe With You!

Blizzard

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xeilmach

Sorry to necropost, but I was wondering has the newer version come out yet?

Aqua


xeilmach

Oh okay, it would be nice to see if anyone else has a recent script demo up.

Blizzard

You can try NAMKCOR's Anima or my Star G..
I'm mainly waiting for legacyblade to finish a few sprites so I can overwork the game and release a second version.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

winkio

:MASSIVE GRAVE DIG:

So, Blizz, I was looking at releasing a demo of EXA to show off the combo system and event creation.  Is the version in the Blizz-ABS folder of your script zipfile the most recent version?  Also, how do you feel about me touching up some of the mapping?

Blizzard

Yes, the one in the Blizz-ABS folder was my dev version where I continued working on after the initial release of CoSLAL. You can continue working on that one. I even already set up a couple of new skills and items (including the use of CD, SR and SL).
As for the maps, go ahead. It would be cool if you even added a couple of new ones.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

winkio

Okay, the main things will be combos and graphics, but while I was doing a test playthrough, I saw a few bugs in the minimap  (not with the minimap itself, bugs on map passability that showed up in the minimap).  That's why I asked.

Also, why in gods name does lord flamer have 999 hp?

Blizzard

It's the final battle. If you have level 15, he's easy, you do 30-50 damage with each hit. If your level is under 10, the battle is significantly harder, but still not that hard. Feel free to change anything you want.
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Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

winkio

Ah, I see, I was at level 8, and it was just taking a while.  I guess I skipped over too many enemies.

One last question:  Were you planning to use all those script addons that are included in the project, or were they mainly to test for compatibility?  (I know CRLS is a must)

Blizzard

Most were for compatibility and testing. I didn't intend to use them all in the game.

Oh, BTW, there are two add-ons that I made for somebody exclusively. Make sure you remove them.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

winkio

mind pming me which ones to remove?  Because it looks like there's only one that isn't an official plugin.

JellalFerd

My apologies for necroposting.

That game had direction-based shielding, right?
Was that some thing made specifically for this game?
QuoteFrank says:
But obviously they put on that shirt on in the morning.
Hmmm..
Booty shirts are nice.
Depends on the girl.
Jellal says:
booty shirts
lolwut

Blizzard

Nope. That is available in Blizz-ABS by default, it's part of "Action Sprite Animations".
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.