So I was wondering if eventing a battle system would hold any benefits over a scripted battle system. For my project, I will most likely use an active battle system. I fooled around with BABS, but I don't know how I feel about it. It would still need a makeover from its default structure in order to seamlessly assimilate into my game.
So, if I event-ed a custom battle system do you guys think it would give me more control over the flow of battle? Like, wouldn't I be able to trigger different things at different points easier?