I'm running into a small bind in my game.
with BABS I wanted some enemies to be random rather they are there or not. Now I can do it with with a common event and control variable with random number and call it in my enemy.
But the thing is they all share the same value, and you can't set it to x or below when calling the variable in the event, only x and above.
So each enemy has it's own variable # for when it shows, 5 and above, 10 and above, 15 and above, yes some sharing the same number.. but you get the idea...
However if that variable = a high number/maxed number, EVERYTHING shows cause you can't set it so if it's x and below show and if above don't.
So while it can make them appear 'random' I also rather not have all of the events show if the variable lands on it's higher/maxed number.
Any idea how I may event this so it well.. gives each enemy more...randomness?