Started by punk_Blood, October 07, 2010, 10:27:29 pm
$game_system.bgm_volume = VALUE IN PERCENT$game_system.sfx_volume = VALUE IN PERCENT
$game_system.bgm_volume = 0$game_system.sfx_volume = 0
Quote from: winkioI do not speak to bricks, either as individuals or in wall form.
Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.
attr_accessor :bgm_volumeattr_accessor :sfx_volume
class Game_System def bgm_volume(vol) bgm = @playing_bgm Audio.bgm_play("Audio/BGM/" + bgm.name, vol, bgm.pitch) Graphics.frame_reset end def bgs_volume(vol) bgm = @playing_bgm Audio.bgs_play("Audio/BGM/" + bgs.name, vol, bgs.pitch) Graphics.frame_reset end def me_volume(vol) bgm = @playing_bgm Audio.bgm_play("Audio/BGM/" + me.name, vol, me.pitch) Graphics.frame_reset end end
$game_system.bgm_volume(vol)
$game_system.bgs_volume(vol)
$game_system.me_volume(vol)