Started by wauwie1, November 11, 2010, 01:02:21 pm
Quote from: DesPKP on November 11, 2010, 01:15:54 pmHave you checked game_guy's quest log? I think that with a little script call, or some sort of sniplett, it would be easy to have it open when Q is pressed, especially if custom controls is used.
Quote from: wauwie1 on November 11, 2010, 01:17:17 pmQuote from: DesPKP on November 11, 2010, 01:15:54 pmHave you checked game_guy's quest log? I think that with a little script call, or some sort of sniplett, it would be easy to have it open when Q is pressed, especially if custom controls is used.Yep i saw it but its without a Q shortcut. And the demo works fine. But when i inport it tom my game it gives this error: Script 'Quest log' line 112: TypeError occurred.Quest is not a module
Quote from: Common EventCOMMON EVENT: Quest Parallel Process (Switch: [a switch that's always set to true])@if SCRIPT: Input.trigger?(Input::Key['Q']) @SCRIPT CALL: $scene = Scene_Quest.new :: end
class Scene_Map alias sbrs_G_G_quest_update update def update if Input.trigger?(Input::Key['Q']) $scene = Scene_Quest.new end sbrs_G_G_quest_update update endend