I'd like to just retract my statement that the gain of 20 FPS was a mistake. I think I was using the wrong bitmap sizes and number of sprites. On actual inspection, removing one priority layer added about another 5 FPS. I'll still keep this feature (who knows, someone might find it useful).
Been having trouble trying to figure out shaking, but everything else is coming along smoothly.
@Wecoc:
Really? I must have been using an older version then. Or confusing it with another tilemap rewrite. I might have to check it again to see if it's more compatible with XP Ace.
And I'm pretty sure I made my v0.96 tilemap rewrite still work with $game_map[x,y,z] = t_id; I tested that extensively to ensure it worked. Drago is solely responsible v0.97. Perhaps you're talking about that one?