[XP]weapon atributes request

Started by Lanzer, December 01, 2010, 08:03:31 pm

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Lanzer

hi guys
i was thinking "asdasdads i have some cool wepons , oh look i found i better weapon
-sight- what should i do with my not so cool weapon?"
and then ....

YES! i would create a weapon enchanting system , but i`m not so good at scripting...oh well then i shall do it
in a LOT of common events -mmmmm- this may result on a LOT of wasted space and a HUGE manually input database @_@

EX: weapon "a" , then i get weapon "b" but i like weapon a cuz it gives more "asdasd" oh i should enchant it!

What i want :
- a script via skill, items events , shops, etc...  that let`s user change the characteristics of equiped weapon
like elemental attack or state added , damage of weap , etc.

-no third  scripts currently used , Default battle system.

that`s all thanks <3




ForeverZer0

I am done scripting for RMXP. I will likely not offer support for even my own scripts anymore, but feel free to ask on the forum, there are plenty of other talented scripters that can help you.

WhiteRose

Quote from: ForeverZer0 on December 01, 2010, 08:07:54 pm
:hm:


Qft.

Anyway, you might have a little more success getting this request filled if you make it a little more coherent.

Duckaiser

Quote from: Lanzer on December 01, 2010, 08:03:31 pm
What i want :
- a script via skill, items events , shops, etc...  that let`s user change the characteristics of equiped weapon
like elemental attack or state added , damage of weap , etc.


If I understand correctly, you want a method (call script) to make skills, items, shops, etc. that give extra effects to weapons. Like, you have a Bronze Sword with an attack power of 30 and no elemental. You use the skill "Thunderbrand" and suddenly your Bronze Sword is now thunder elemental. You also use the item "Sword Sharpener" which increases the same Bronze Sword's attack power by 10, so now it's a thunder elemental weapon with an attack of 40. But you want more so you go into town to the blacksmith, who you pay to reinforce the hilt to boost the Bronze Sword's defense by 10. So, finally that old Bronze Sword now is thunder elemental and raises your attack by 40 and defense by 10. But it's still a Bronze Sword. You can buy another Bronze Sword in town, but it has 30 attack power, no elemental, and no defense boost.

Is that what you mean? Or am I off?

Anyway, I can't help beyond helping explain things.

fjurio

Quote from: Lanzer on December 01, 2010, 08:03:31 pm

What i want :
- a script via skill, items events , shops, etc...  that let`s user change the characteristics of equiped weapon
like elemental attack or state added , damage of weap , etc.


What do you mean with "wasted space". You dont have any spacelimitation.
How ever i would commend to request a script that assign weapon/armor-attributes (like AKT, DEF...) to variables. So you can change them by changing variables. The remain is easily done with events.

Lanzer

@Duckaiser
thanks man that`s exactly what i want :3




Lanzer





WhiteRose

You might be able to make a system like this using Zer0's Blacksmith System, which you can find here:
http://forum.chaos-project.com/index.php?topic=6171.0

I haven't used the system myself, but from what I've read, I'd imagine that creating formulas and using the weapon as one of the ingredients would probably have the effect you're after.

Another option is to try Blizzard's Creation System. Maybe a little more advanced than what you're looking for, but if you haven't looked at it yet, it's worth a try.
You can find it here:
http://forum.chaos-project.com/index.php?topic=944.0

Lanzer





GAX

I'm working with a slot-based weapon enhancement system right now (oh lord you have no idea how long I had been looking for one of these).

If you want, I can link it to you.

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shintashi

the problem is where the data is stored.

all the items are the same item for everyone, so even if you change Bob's bronze broad sword, you Also change Tim's.

if you created some dummy slots, like 101-199, then you could clone an existing weapon into those slots, and then give them new attributes.

For example:
$data_weapons[101].atk = $data_weapons[1].atk +1
$data_weapons[101].name = $data_weapons[1].name + " of Doom"

Lanzer

December 17, 2010, 05:19:01 pm #11 Last Edit: December 17, 2010, 05:21:02 pm by Lanzer
Well with the blacksmith system my problem is 90% resolved and also i must create a "gigantique" database of weapons it took me around 1 hour but i`m happy cuz it works , Thanks uncle Zero
BTW I would like to try Pro King`s script :3 only curiosity XD

The other 10% is about to find a skill(script) that causes a "X" state , that state would change the elemental atribute of the weapon during the fight or until replaced by other skill of the same kind , any ideas?