I have been on a break ever since I've completed my first RPG game ever. I was a one-man team for four months, and it was completely exhausting with all the planning, writing, graphics making, and countless playtesting. And the game lasts for only 5 hours at the most, too.
At first, I wanted my game to have all these misc features designed to be time-consuming to increase gameplay time as well as a deep complex story with multiple chapters and endings for replayability.
Though, at a certain point, I faced reality and decided that I rather have fun in creating a short game in which I can manage the quality of. I have to say that that was the best decision that I made, or else I would have abandoned the game at one point due to stress from keeping track of things and other schedules. Now, I can easily go back and add whatever I want whenever I feel like it to expand my short game little by little instead of having one big thing with multiple tasks I have to do all at once to complete a game.
I hope my experiences will help you reflect on your own decisions carefully.