Just found this on RPG Revolution. It is made by Redd
Tested it as well, it adds icons in the menu before the choice words. If you don't want the text, just remove them in the Scene_Menu.
#==============================================================================
# ** Redd's MenuIcons
#==============================================================================
# Gives the menu the ability to have icons in the choices
#==============================================================================
# Instructions
#
# After configuring what you want your icons to be, go into Scene_Menu, look
# for line 26, and change
# @command_window = Window_Command.new(160, [s1, s2, s3, s4, s5, s6])
# to...
# @command_window = Window_MenuIcons.new(160, [s1, s2, s3, s4, s5, s6])
#
# And there you have it. If you need any support just email redredd@live.com
#==============================================================================
class Window_MenuIcons < Window_Command
#--------------------------------------------------------------------------
# * Refresh
#--------------------------------------------------------------------------
def refresh
self.contents.clear
for i in 0...@item_max
draw_item(i, normal_color)
# Draw the icon associated with the index.
draw_icon(i)
end
end
#--------------------------------------------------------------------------
# * Draw Item
#--------------------------------------------------------------------------
def draw_item(index, color)
self.contents.font.color = color
# rect = Rect.new(x, y, width, height) Note the x is 32, not the default 4.
rect = Rect.new(32, 32 * index, self.contents.width - 8, 32)
self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
self.contents.draw_text(rect, @commands[index])
end
#--------------------------------------------------------------------------
# * Draw Icon
#--------------------------------------------------------------------------
def draw_icon(index)
# Case index
case index
# Conditional branch
when 0
# Sets the icon name (Case Sensitive)
icon = '032-Item01'
when 1
icon = '050-Skill07'
when 2
icon = '013-Body01'
when 3
icon = '040-Item09'
when 4
icon = '035-Item04'
when 5
icon = '046-Skill03'
# If there are more than 6 commands:
else
# Don't draw anything.
icon = ''
end
# Create the bitmap image for the icon
bitmap = RPG::Cache.icon(icon)
# Make the rectangle for the image to be in
src_rect = Rect.new(0, 0, bitmap.width, bitmap.height)
# Draw the bitmap inside the rectangle, at 4 pixels across,
# and down according to the index
self.contents.blt(4, 32*index+5, bitmap, src_rect)
end
end