Great script. unfortunately, when i use a Transfer player command, all the event names are still there. possible bug?
EDIT: Here's some more info after some more in-depth testing. I started the player on a new map with no named events. using a Transfer player command to a test map with about 30 named events, the names all appear. when going back to the original map, the names persist, until the screen was refreshed a few times by opening and closing the menu a few times. so the disposal might need improvement.
Ill keep testing this and trying to find a solution. Great script by the way!
EDIT2: So I thought it might be a compatibility issue with other people's scripts. However, I pasted it into a new project, set up the event and named it and I get a NoMethodError undefined method for 'name' (line 62) which is:
which is wierd cuz it works (with bugs) in my game, and this error came up in the new project with me edit of your script and the original (copied from the first post)... This is confusing...