[RESOLVED] Script Request: Item Fusion/Creation

Started by jyumai, December 22, 2010, 04:01:11 pm

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jyumai

December 22, 2010, 04:01:11 pm Last Edit: December 22, 2010, 10:40:00 pm by jyumai
"Hey you! Yes you! You're a scripter,get over here... >:(

I just thought the intro might be funny :P
Anyway...I really need this script for my game. It may have been released by someone else already, if so just post the link.

The Script:

All it does is allows the player to enter some sort of a shop and be able to 'combine' several items to generate another item.
I could have done this with an event system but the event got too big and my brain got too tired. I believe a script would
be the best answer. The script MUST perform the first two tasks:

- Calls a scene similar to ForeverZer0's Blacksmith Script (minus the 10 item limit menu...unlimited items ftw :naughty:)

- The user should be able to scroll through the different items that can be created and also
  be able to veiw the items required for a successful fusion along with the price of the fusion.

- *A nice feature but not exactly required will be:
   Allows the scripter (or who ever is making the game) to configure the chance
   of a successful fusion or failure. eg. Big Sword = Spoot Bag + Big Stick with 50% chance of success.
   The player should be able to view the fusion's success rate.

NB. The script should also allow for several of the same item to be used in certain fusions
     e.g Big Sword = Spoot Bag x5 + Big Stick x10

AND FOR HEAVENS SAKE PLEASE MAKE IT SDK COMPATIBLE!!!!!
I use SDK version 2.3 but I sometimes switch between this and older versions.

Edit: You know what...screw that part  :evil:

I also use Blizz ABS...This might be important because I've noticed Blizz ABS scripts
interfere with other scripts that are not even related to it. (IF you could test the placement
of the script and other compatibility issues that would be nice  :haha:)

Thanks in advance and please tell me if I missed anything important  :<_<:

Blizzard

Maybe putting your scripts in a specific order will solve some of your problems: http://forum.chaos-project.com/index.php/topic,23.0.html
Check out our game brands:

Daygames
Game Night Games
Chugnar Games

Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

jyumai


WhiteRose

*Walks in topic.*

*Sees this:*

Quote from: jyumai on December 22, 2010, 04:01:11 pm
AND FOR HEAVENS SAKE PLEASE MAKE IT SDK COMPATIBLE!!!!!
I use SDK version 2.3 but I sometimes switch between this and older versions.


*Leaves topic.*

jyumai

Ahhhh come on....dont' be like that...meh...any other takers, please ? :P

Wizered67

Sorry, but no one here likes SDK..... Seriously though, what's even the point of using it?

Blizzard

The idea and concept behind the SDK is very good, but the realization isn't. The SDK caused more problems than it solved.
Check out our game brands:

Daygames
Game Night Games
Chugnar Games

Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

jyumai

Okay...how about this guys! It doesnt have to be SDK compatible? Please I really need this script.

WhiteRose


jyumai

Omg.....Its perfect...Okay not the prettiest menu but just what I needed. Thanks man.

ForeverZer0

Quote from: jyumai on December 22, 2010, 10:25:54 pm
Thanks man.


And this whole time I though WhiteRose was a cute little blonde...  :O_O:
I am done scripting for RMXP. I will likely not offer support for even my own scripts anymore, but feel free to ask on the forum, there are plenty of other talented scripters that can help you.

jyumai

And this whole time I though WhiteRose was a cute little blonde...  :O_O:
[/quote]

OOPS...Really now... :O.o: