Maia is a young adventurer with an odd hair color. She's relatively unknown throughout the land, but her dream is to become famous. In a world where even the vegetation wants to eat you, people have thrived by creating close-knit communities where everybody knows everyone, but Maia was always too adventurous to let such a small civilization hold her down. So she went to a more bustling city, where she learned of a special program. This was called the 'Adventurer's Set Program' and utilized magic in brave new ways. People who were born without the gift of magic, like Maia, were being infused with magical properties. Interested, the soon-to-be adventurer joined this program. One of the many, she was assigned to a group, and that's where we see her now.
Intel: ASP has identified the location of a mass hive of rapidly evolving bug-like creatures. Apparently, they are symbiotic with the local flora, and Maia's squad is assigned to assault this locale. They are to attack anything indiscriminately, and retrieve samples of the local fauna and plant life. Of particular note is anything from apparent leaders of the creatures. Good luck, and come back alive.
That's the first dungeon.
Intel: After analyzing the information retrieved by the several squads sent out to the recently named 'Firezones,' ASP researchers have discovered the location of a store of naturally occurring magic. It is in humanity's best interest to gain control over this well, before it is absorbed by the flora and fauna of the world. A worldwide rapid evolution would upset the natural order, and likely bring humanity to its knees. Maia's group will be one of many groups going out. You all will report under Sergeant Tucker. You have your orders. Adventurers, set out.
Groups: Typically organized in groups of four. They are organized so as to not have any individual leader. Whichever Adventurer is best suited to a task is likely to be the one deferred to in any given situation. Some groups have three Adventurers and a magister in their numbers.
Adventurers: A group of people experimented on during the 'Adventurer's Set Program,' they have quicker reaction time than the normal human being, are more capable of hand-to-hand combat, and occasionally very handy with ranged weaponry such as bows and crossbows. Side-effects of the Program are unknown, if there are any. The Program is relatively new, only having gone on for the past few years, and the loss of Adventurers has occurred only in the field. Reports in every case indicate reasonable causes of death - examples include goring by a bull-like creature, loss of limbs after being partially digested by a particularly overgrown plant.