So humorous. Reminds me of how for some objects in old SNES games, you wouldn't expect to be at this certain layer (As the game goes into Layer 1, the foreground usually, Layer 2, the background, Layer 3, more of the background, Layer 4 {Is there a layer 4?}, and a Layer 5, which is the Sprite Layer), like for a face of a character that talks, only the actual lip moves, and if you turn off the face layer, it'll look pretty strange.
That is a very creative way on how to do something so real, yet it's fraudulent at the same time...