Improved impact rates
Version:1
By: gerkrt/gerrtunk
Introduction This script completely revamps the classic impact rate calculations. Now you have
a full control of the random targets of the enemies.
You can set it now by:
-Positions in actor group
-Actor
-Classes
-Armors
-Weapons
You can also set a Max and a Base impact rate values, and add a inernal correction
to any actor that can be temporal or not and is setted via script call.
Finally it adds the option to use the default clasic values for actors postions, but
now you can set the rate value of rear, front and mid guard.
Screenshots Not valid for this script.
Script
Get it here:
http://usuarios.multimania.es/kisap/english_list.htmlInstructionsNothing special. Just insert it before main.
Authors notesAll my scripts are in development and im open to suggestions, critics, bugs, etc.