I was wondering if anyone knows how to check the terrain tag id of the tile directly infront of the player?
At the moment I have an invisable event going to the spot in front of the player, and check it's terrain tag like that, but I'm guessing there is a simplier and probably more lag free way of checking the tile in front, but I can't find it for the life of me!
The second (kind of related) question, is how can I get the player to stop moving for a second? The closest I've got is a move route with a wait 4 frames command in it, I think it was working, but it doesn't want to do anything anymore :/
Thanks