Ok, I finally know how to activate combos. Just by adding one to a weapon, skill or item and pressing the key that triggers whatever you set it to activates it. I finally got it. I know, it took me awhile and it was that easy lol.
But my main problem here is the combo's conditional branch. I want to set it to input window with the skill button set to hold. The combo activates after pressing the weapon button that it is set to. Here is what it looks like for me.
Action id 1:
Input window (value 1) = Input window (value 1)
Set input window (id 1, I'm guessing the id is the same thing as the value in the conditional branch) = hold skill key 5 framed(skill key is J)
Goto action id 2
Abort combo
Action id 2:
Jump foward
Attack
Skill 1
However, my combo immediately goes to abort combo even if I am holding down the skill key. I may need a walkthrough of how to do it where only the skill key must be held down and possibly no other conditions having to be made besides that because it seems to me another condition must be met too that I can't think of.