"Just a question" or "Little help needed"

Started by Hatsamu, February 06, 2011, 06:54:39 pm

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Hatsamu

Basically, I need to stop the menu access from working in one specific map (I need it to be fully playable, but for the menu access)


Is there any simple, or not, way to do this? I couldn't find it around there...


Thx...!

Starrodkirby86

There's multiple ways in doing this.

When a player teleports to that map, in that same event, add in the event command, Change Menu Access, and disable it.

OR

You can create an event in that specific map that's a Parallel Process. Let the event have the Change Menu Access command and have it disable menu access.

Regardless of whatever way you do though, you need to re-enable access to the menu. When the player exits the map through another teleport event, simply have a Change Menu Access command re-enabling the menu.

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Apidcloud

As Starro said, u can use the event for disable menu acess....
Either, u can use this in Call script:
$game_system.menu_disabled = true

When u reach the moment of enabling it, u use false instead of true...

see u
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Hatsamu

I skipped that for some reason, only paying attention to the "Change Save Access" command...

This are the effects of having days of 30 hours or longer... I might get back to a regular sleep pattern, maybe.


Thank you, guys!