Game_Character 3 edit?

Started by stripe103, February 01, 2011, 01:31:39 pm

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ForeverZer0

If I remember correctly, they need to be labled the same as the tileset is, and in a folder you in the main directory labled "Pixelmovement Tables".
I am done scripting for RMXP. I will likely not offer support for even my own scripts anymore, but feel free to ask on the forum, there are plenty of other talented scripters that can help you.

Ryex

don't even bother with the collision maps they are far more trouble than they are worth. the error your having is caused by not having a folder named "Pixelmovement Tables" in the game directory. make the folder and you'll be fine. the script can use the database for passibility.
I no longer keep up with posts in the forum very well. If you have a question or comment, about my work, or in general I welcome PM's. if you make a post in one of my threads and I don't reply with in a day or two feel free to PM me and point it out to me.<br /><br />DropBox, the best free file syncing service there is.<br />

stripe103

Ok, it seems to be working now, but I need it to be changed so that you only move half a tile. And hopefully a fix for my evented projectile system..
I've set the system so that the player projectile should appear just in front of the player when he hit the "X" key, but it appears at random places...