Hmm.. small question. When I set up for a boss the HP bar don't seem to fill all the way with the script calls, or even the first hit on the boss.
No hits on the 'boss' just calling via the script commands. Is this just the layout graphic holding the bars longer then the bar it's self, or is it a bug?
Edit: another small bug?
I notice that once you beat a boss, even if the normal smaller enemy hp switch is set to OFF. once the boss is beat the enemy bar shows up empty then fades, just as if you just beat a normal enemy..
Test map.
Enemy siwtch is OFF.
Boss switch set ON.
Boss just beaten, boss HP bar vanishes, but the enemy one in the corner pops up at 0 hp then fades.
Nothing is in the boss that says to turn the enemy siwtch on, just to turn boss switch OFF so it goes away once the boss is dead.
Hitting normal enemies before and after poking the boss does not show the enemy bar at all cause it's set to OFF in this test. Only when the boss is beaten does it pop up with these settings.