I use both of these in a Game I'm making... I have 3 questions... <-- RMXP
1: I'm trying to make a boss have adds watching the fight, and at 75% he brings 4 more in and at 25% he brings 4 more in... I tried everything; I think...
I tried adding a common event changing their event id's to mob attackables, 2 common events 4 mobs each and added it to 2 skills usable by the boss at 75% hp the other 50%; this works except the boss would either keep trying to use the common event or never use it based on the skill priority, I tried changing the bosses ID to another ID same stats and everything and change him over without the 2 skills when he was done summoning but this resets his HP, this could work... if there was a way to store the HP value in a variable and start a boss at a stored variables value; <-- BlizzABS
2: Also with BlizzABS and Ccoa's UMS in unison; can I make text float above a npc's head but make the actor still able to move around? I need to do this quite badly in my game sigh; when I add any text as per usually the player must wait till the message is done and hit a key...
3: I'm using BlizzABS 2.30; I tried incorporating BlizzABS 8.x into my game but it messes everything up. If I try to load my config from BlizzABS 2.3 Config.exe to BlizzABS 8.x Config.exe is crashes, so all my info is basically kaput.. I subbed everything in and remade the Config.exe which took awhile, but then the new ABS wants image files I do not have.. >.< any help in any 3 of these areas will get my appreciation and thanks and you added into a random games credits sigh <-- pointless but hey the thought counts.
*Edit* So the boss config requires a bit of research and tweaking but I got it, I scratched the needing bubble passive chat >.< woulda been nice but I believe impossible now >.> and ty to Taiine's idea or better yet *slap in teh face* question 3 does not apply no more; so this topic is [RESOLVED] ty Taiine and Blizzard

/creditsadd <--