I need help with an event to make boulders fall from the sky and damage the player if hit...
I made a map with events at the top, triggered by a parallel process that randomizes a variable; in turn picking what boulder to fall... 3 things went wrong,
1: I haveta set the boulders to thorough and above to pass over non-passable terrain: this makes them pass the player doing no damage though, since the damage is set to the first pages of the boulders on player touch or event touch both dont work... ive tried everything :/
2: it looks cheesy and i have no idea how to make it look like the boulders are bouncing off a bridge per-say... >.>
3: my variable randoms for boulders over a width scale of 60, and sometimes the boulders glitch up i think this has something to do with events being updated on the screen and not off it, so yeah... basically i failed horribly