yeah i guess you got a point for a large amount, but there are those situations that i need 2 animations to be playing at the same time.
ill just tell you what i did, i made 4 animations for 4 directions , (up,down,left,right) and made a common event with conditions such as,
if faced down, play animation "direction down", and then i set the skill to activate the common event when used,
now the problem is, the skill has an animation of its own, so when used there should be playing 2 animations together, but instead it only shows the common event's one alone. and I need this to work together for special skills im working on, I can assure you it will look professional.
but then again if there were 10 monsters attacking it would look like crap, so what of putting a maximum of 4 animation playing, but at least more then 1 animation will play at the time. trust me it would be useful!
"all the animations would have to play out till the end which can take a while." I refered to states. lets say ur oare on poisen state and sleep state at the same time. so first there will be a poisen animation, then the "zZz" animation and poisen animation again (these animations should be quite short), this way it wont look like crap when u are in many states., because when it plays only 1 animation, u are aware of only one state.